createTile and genNewArena basic function
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2e9ce5ddab
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@ -5,14 +5,87 @@
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#include <SDL2/SDL_thread.h>
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#include <SDL2/SDL_mutex.h>
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int initResources(tilesList) {
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resOpen();
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int initResources() {
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//resOpen();
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return 0;
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}
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void genNewArena(int w, int h, ARENA_TILE* a[][]) {
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a = malloc(sizeof(ARENA_TILE) * w * h);
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ARENA_H_TILE* createHTile(ARENA_H_TILE* prevHTile) {
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ARENA_H_TILE* tile_h = NULL;
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for
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if (prevHTile == NULL) {
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tile_h = calloc(1,sizeof(ARENA_H_TILE)); //Using calloc because of resetting all memory allocated to 0
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tile_h->type_id = 0;
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tile_h->isGround = 1;
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tile_h->canBeMined = 0;
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tile_h->nextRow = NULL;
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tile_h->nextColumn = NULL;
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return tile_h;
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} else if (prevHTile != NULL) {
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tile_h = calloc(1,sizeof(ARENA_H_TILE));
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prevHTile->nextRow = tile_h;
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tile_h->type_id = 0;
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tile_h->isGround = 1;
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tile_h->canBeMined = 0;
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tile_h->nextRow = NULL;
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tile_h->nextColumn = NULL;
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}
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return NULL;
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}
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ARENA_W_TILE* createWTile(ARENA_H_TILE* prevHTile, ARENA_W_TILE* prevWTile) {
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ARENA_W_TILE* tile_w = NULL;
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if (prevHTile != NULL && prevWTile == NULL) {
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tile_w = calloc(1,sizeof(ARENA_W_TILE));
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prevHTile->nextColumn = tile_w;
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tile_w->type_id = 0;
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tile_w->isGround = 1;
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tile_w->canBeMined = 0;
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tile_w->nextColumn = NULL;
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return tile_w;
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} else if (prevHTile == NULL && prevWTile != NULL) {
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tile_w = calloc(1,sizeof(ARENA_W_TILE));
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prevWTile->nextColumn = tile_w;
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tile_w->type_id = 0;
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tile_w->isGround = 1;
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tile_w->canBeMined = 0;
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tile_w->nextColumn = NULL;
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}
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return NULL;
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}
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ARENA_H_TILE* genNewArena(int w, int h) {
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ARENA_H_TILE* arenaOrigin = NULL;
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ARENA_H_TILE* TmpCursor_h = NULL;
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ARENA_W_TILE* TmpCursor_w = NULL;
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int i,j;
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for(i=0;i<h;i++){
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if (i==0) {
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arenaOrigin = createHTile(NULL);
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TmpCursor_h = arenaOrigin;
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} else {
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createHTile(TmpCursor_h);
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}
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for(j=0;j<w;j++){
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if (j==0) {
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TmpCursor_w = createWTile(TmpCursor_h, NULL);
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} else {
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createWTile(NULL, TmpCursor_w);
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}
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if (j!=0) TmpCursor_w = TmpCursor_w->nextColumn;
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}
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if (i!=0) TmpCursor_h = TmpCursor_h->nextRow;
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}
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return arenaOrigin;
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}
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@ -9,16 +9,25 @@ typedef struct items{
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//texture?
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int isFlat;
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int minedId;
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struct items;
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struct items *nextItem;
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}ITEMS;
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*/
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typedef struct a_tile{
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typedef struct arena_h_tile{ //Rows chained list
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int type_id;
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//texture?
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int isFlat;
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int isGround;
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int canBeMined;
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//struct a_tile nextTile;
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}ARENA_TILE;
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struct arena_h_tile *nextRow;
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struct arena_w_tile *nextColumn;
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}ARENA_H_TILE;
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typedef struct arena_w_tile{ //Columns chained list
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int type_id;
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//texture?
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int isGround;
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int canBeMined;
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struct arena_w_tile *nextColumn;
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}ARENA_W_TILE;
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#endif
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@ -10,11 +10,6 @@ void initDisplayLib() {
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}
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int createMainWindows() {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("Erreur chargement librairie SDL ! %s\n",SDL_GetError());
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exit(EXIT_FAILURE);
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}
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SDL_Window *main_test;
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main_test = SDL_CreateWindow("My test windows", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 140, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
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SDL_Delay(5000);
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