IA
Liste chainée IA + commencé fonctionnement attaque
This commit is contained in:
parent
a4d2d28a9d
commit
f8853f5775
270
IAEngine.c
Normal file
270
IAEngine.c
Normal file
@ -0,0 +1,270 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
|
||||
/** Structure d'un joueur (IA ou utilisateur)
|
||||
*
|
||||
* */
|
||||
|
||||
typedef struct Player
|
||||
{
|
||||
int Id;
|
||||
char Name[35];
|
||||
char Race[20];
|
||||
|
||||
int HealthPoints;
|
||||
int AttacksPoints;
|
||||
int DefensePoints;
|
||||
|
||||
//char Weapons[Max_Weapons];
|
||||
|
||||
//int Coins;
|
||||
|
||||
struct Player * suiv;
|
||||
|
||||
}PLAYER;
|
||||
|
||||
//Prototypes
|
||||
PLAYER* createPlayer(int Id);
|
||||
PLAYER* insertRightPlaceRecursive(PLAYER* Head, PLAYER* Element);
|
||||
void displayList(PLAYER * Head);
|
||||
PLAYER * freeElement(PLAYER *Head, int Id);
|
||||
PLAYER * freeList(PLAYER *Head);
|
||||
//PLAYER * AttackPlayer(PLAYER *Head, int idPlayer1, int idPlayer2);
|
||||
PLAYER * SearchPlayer(PLAYER *Head, int idPlayer);
|
||||
void AttackPlayer( PLAYER *player1, PLAYER *player2);
|
||||
|
||||
|
||||
|
||||
int main(void)
|
||||
{
|
||||
PLAYER* List=NULL;
|
||||
PLAYER* Element=NULL;
|
||||
int id=0;
|
||||
|
||||
PLAYER* player1=NULL;
|
||||
PLAYER* player2=NULL;
|
||||
|
||||
while(id<2)
|
||||
{
|
||||
id = id + 1;
|
||||
Element = createPlayer(id);
|
||||
List = insertRightPlaceRecursive(List,Element);
|
||||
}
|
||||
|
||||
|
||||
|
||||
displayList(List);
|
||||
|
||||
|
||||
player2 = SearchPlayer(List, 1);
|
||||
player1 = SearchPlayer(List, 2);
|
||||
|
||||
printf("Nom player 1 : %s\n",player1->Name);
|
||||
printf("Nom player 2 : %s\n",player2->Name);
|
||||
|
||||
AttackPlayer(player1,player2);
|
||||
|
||||
//freeElement(List, 2); // Fonctionne
|
||||
//freeList(List); // Fonctionne
|
||||
|
||||
//displayList(List);
|
||||
|
||||
/** Pour la simulation d'un combat, on rentre la lettre A au clavier
|
||||
* Le joueur 1 va attaqué le joueur 2 et inversement
|
||||
* On affiche le score des joueurs
|
||||
*
|
||||
* */
|
||||
//List = AttackPlayer(List, 1, 2);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**Fonction qui crée un joueur
|
||||
*
|
||||
* */
|
||||
PLAYER* createPlayer(int Id)
|
||||
{
|
||||
PLAYER* player=NULL;
|
||||
|
||||
player=(PLAYER*)malloc(sizeof(PLAYER));
|
||||
if(player==NULL)
|
||||
{
|
||||
printf("ERREUR Allocation joueur ");
|
||||
}
|
||||
|
||||
printf("Entrer le nom du joueur\n");
|
||||
scanf("%s",player->Name);
|
||||
printf("Nb PV?\n");
|
||||
scanf("%d",&player->HealthPoints);
|
||||
player->Id = Id;
|
||||
player->AttacksPoints = 10;
|
||||
|
||||
|
||||
|
||||
player->suiv=NULL;
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
/**Fonction qui ajoute un joueur à la liste
|
||||
*
|
||||
* */
|
||||
|
||||
PLAYER* insertRightPlaceRecursive(PLAYER* Head, PLAYER* Element)
|
||||
{
|
||||
if(Head == NULL)
|
||||
{
|
||||
return Element;
|
||||
}
|
||||
|
||||
if(Element->Id < Head->Id)
|
||||
{
|
||||
Element->suiv = Head;
|
||||
return Element;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Element->Id == Head->Id)
|
||||
{
|
||||
printf("Le joueur à l'id %d exite déja dans la liste\n",Element->Id);
|
||||
free(Element);
|
||||
return Head;
|
||||
}
|
||||
else
|
||||
{
|
||||
Head->suiv = insertRightPlaceRecursive(Head->suiv,Element);
|
||||
return Head;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void displayList(PLAYER * Head)
|
||||
{
|
||||
if(Head == NULL)
|
||||
{
|
||||
printf("La liste est vide\n");
|
||||
}
|
||||
while(Head != NULL)
|
||||
{
|
||||
printf("****Player %d****\n",Head->Id);
|
||||
printf("Nom : %s\n",Head->Name);
|
||||
Head = Head->suiv;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
PLAYER * freeElement(PLAYER *Head, int Id)
|
||||
{
|
||||
PLAYER * Element;
|
||||
|
||||
if(Head == NULL)
|
||||
{
|
||||
printf("La liste est vide\n");
|
||||
}
|
||||
|
||||
if(Id == Head->Id)
|
||||
{
|
||||
Element = Head;
|
||||
Head = Head->suiv;
|
||||
printf("Le joueur %d a été supprimé de la liste\n",Element->Id);
|
||||
free(Element);
|
||||
return Head;
|
||||
}
|
||||
else
|
||||
{
|
||||
Head->suiv = freeElement(Head->suiv,Id);
|
||||
return Head;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
PLAYER * freeList(PLAYER *Head)
|
||||
{
|
||||
if(Head != NULL)
|
||||
{
|
||||
freeList(Head->suiv);
|
||||
|
||||
}
|
||||
free(Head);
|
||||
Head=NULL;
|
||||
|
||||
return Head;
|
||||
}
|
||||
|
||||
|
||||
PLAYER * SearchPlayer(PLAYER *Head, int idPlayer)
|
||||
{
|
||||
printf("Fonction Recherche\n");
|
||||
|
||||
PLAYER * player;
|
||||
|
||||
|
||||
if(Head == NULL)
|
||||
{
|
||||
printf("La liste est vide\n");
|
||||
//return player;
|
||||
}
|
||||
//else
|
||||
//{
|
||||
//printf("A\n");
|
||||
|
||||
if(Head->Id == idPlayer)
|
||||
{
|
||||
printf("Trouvé\n");
|
||||
player = Head;
|
||||
printf(" Joueur %s\n",player->Name);
|
||||
return player;
|
||||
//printf("J1\n");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
Head->suiv = SearchPlayer(Head->suiv,idPlayer);
|
||||
|
||||
return Head;
|
||||
}
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void AttackPlayer( PLAYER *player1, PLAYER *player2)
|
||||
{
|
||||
printf("Fonction Attaque\n");
|
||||
|
||||
|
||||
if((player1 != NULL) && (player2 != NULL))
|
||||
{
|
||||
printf("MMMM\n");
|
||||
while((player1->HealthPoints > 0) && (player2->HealthPoints > 0))
|
||||
{
|
||||
printf("\n\n** Tour **\n");
|
||||
|
||||
printf("Attaque Joueur %d sur joueur %d \n",player1->Id,player2->Id);
|
||||
player1->HealthPoints = player1->HealthPoints - player2->AttacksPoints;
|
||||
|
||||
printf("Joueur %d : %s PV = %d\n ",player1->Id,player1->Name,player1->HealthPoints);
|
||||
printf("Joueur %d : %s PV = %d\n ",player2->Id,player2->Name,player2->HealthPoints);
|
||||
|
||||
printf("\nAttaque Joueur %d sur joueur %d\n ",player2->Id,player1->Id);
|
||||
player2->HealthPoints = player2->HealthPoints - player1->AttacksPoints;
|
||||
|
||||
printf("Joueur %d : %s PV = %d\n ",player1->Id,player1->Name,player1->HealthPoints);
|
||||
printf("Joueur %d : %s PV = %d \n",player2->Id,player2->Name,player2->HealthPoints);
|
||||
}
|
||||
printf("Partie finie");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user