#include "main.h" #include "arenaEngine.h" #ifndef ARENAGUI_H_ #define ARENAGUI_H_ void displayArena(ARENA_H_TILE* arena, SDL_Window* windows, TILE *tiles, int size_h, int size_w, int tile_size); void updatePlayerPos(ARENA_H_TILE* arena, SDL_Window* window, PLAYER *player, TILE *tiles, SDL_Rect new_coord); #endif