#include #include "arenaEngine.h" #include "IAEngine.h" #ifndef PLAYERINTERFACE_H_ #define PLAYERINTERFACE_H_ //Prototypes PLAYER* createPlayer(int Id); PLAYER* insertRightPlaceRecursive(PLAYER* Head, PLAYER* Element); void displayList(PLAYER * Head); PLAYER * freeElement(PLAYER *Head, int Id); PLAYER * freeList(PLAYER *Head); PLAYER * SearchPlayer(PLAYER *Head, int idPlayer); void AttackPlayer( PLAYER *player1, PLAYER *player2); void ActionPlayer(PLAYER * player, int action); int NumberPlayerAlive(PLAYER *Head); int getEvent(void); #endif /* PLAYERINTERFACE_H_ */