# CMakeLists.txt # Written by JackCarterSmith, 2021 # This code is released under the AST license. cmake_minimum_required(VERSION 3.5.1) cmake_policy(VERSION 3.5.1) set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR}) # define project list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2) set(APPEND CMAKE_EXE_LINKER_FLAGS -Wl,-subsystem,console) project(AST VERSION 1.0.0 DESCRIPTION "Arena Survival Tournament" LANGUAGES C) set(AST_NAME AST-${PROJECT_VERSION}) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/src/config.h @ONLY) include(FindPkgConfig) include(CheckIncludeFile) include(CheckCSourceCompiles) #include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) #conan_basic_setup() # Find SDL2, SDL2_image and SDL2_gfx libraries find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIR}) find_package(SDL2_image REQUIRED) include_directories(${SDL2_image_INCLUDE_DIR}) # define src/headers files FILE(GLOB AST_SCRS src/*.c) FILE(GLOB AST_HRDS src/*.h) SOURCE_GROUP("Source Files" FILES ${AST_SCRS}) SOURCE_GROUP("Header Files" FILES ${AST_HRDS}) # begin building AST #set(CMAKE_BUILD_TYPE Debug) #include_directories(${CMAKE_CURRENT_SOURCE_DIR}) add_executable(AST ${AST_SCRS} ${AST_HRDS}) #set_property(TARGET AST PROPERTY C_STANDARD 99) set_target_properties(AST PROPERTIES OUTPUT_NAME ${AST_NAME}) if(MSVC) # msvc does not append 'lib' - do it here to have consistent name #set_target_properties(AST PROPERTIES PREFIX "lib") set_target_properties(AST PROPERTIES IMPORT_PREFIX "lib") endif() # Link SDL2::Main, SDL2::Image and SDL2::GFX to our project target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES} ${SDL2_image_LIBRARIES}) # install executable install(TARGETS AST RUNTIME DESTINATION bin )