#include #include #include "logHelper.h" #include #include #include #include "arenaGUI.h" void displayArena(ARENA_H_TILE* arena, SDL_Window* window, TILE *tiles, int size_h, int size_w, int tile_size) { SDL_Rect tmp_tile_coord; int i,j; for (i=0; iPositionX; old_coord.y = player->PositionY; SDL_BlitSurface(getTileSurfaceFromID(tiles,getTileTypeID(arena,player->PositionX,player->PositionY)), NULL, SDL_GetWindowSurface(window), &old_coord); SDL_BlitSurface(player->texture[getRelativeDirection(old_coord, new_coord)], NULL, SDL_GetWindowSurface(window), &new_coord); SDL_UpdateWindowSurface(window); }