#ifndef MAIN_H_ #define MAIN_H_ #define A_WIDTH 30 #define A_HEIGHT 30 #define TILE_SIZE 32 #define WINDOWS_WIDTH TILE_SIZE * A_WIDTH #define WINDOWS_HEIGHT TILE_SIZE * A_HEIGHT /* * Generator tiles spawn rate (in percent) */ #define ROCK_GEN_RATE 30 #define TREE_GEN_RATE 25 #define WATER_GEN_RATE 8 #define GOLD_GEN_RATE 10 enum {DOWN, UP, LEFT, RIGHT}; enum {GRASS, ROCK, TREE, WATER, GOLD, SPAWN}; int random_lim(int max); #endif