#include "main.h" #include "arenaEngine.h" #include "logHelper.h" #include "IAEngine.h" #include #include //#include #ifndef ARENAGUI_H_ #define ARENAGUI_H_ enum { GAME_EVENT_QUIT = 1, GAME_EVENT_UP, GAME_EVENT_DOWN, GAME_EVENT_LEFT, GAME_EVENT_RIGHT, GAME_EVENT_ATTACK }; void displayArena(ARENA_H_TILE* arena, SDL_Window* windows, TILE *tiles, int size_h, int size_w, int tile_size); int updateArena(SDL_Window* window, ARENA_H_TILE* arena, TILE *tiles, PLAYER *player); int getKeyEvent(); //void updatePlayerPos(ARENA_H_TILE* arena, SDL_Window* window, PLAYER *player, TILE *tiles, SDL_Rect new_coord); #endif