/* * IAEngine.h * * Created on: 17 juin 2018 * Author: isen */ #ifndef IAENGINE_H_ #define IAENGINE_H_ typedef struct noeud { int compteur, min, cout_f; // int ParentX; int ParentY; // 'adresse' du parent (qui sera toujours dans la map fermée) }NOEUD; int FindShortestPath(int Player1PositionX, int Player1PositionY, int Player2PositionX, int Player2PositionY); //int IAEngine(PLAYER * player1, PLAYER * player2); int IAEngine(ARENA_H_TILE* arena,PLAYER * player1, PLAYER * player2); int distance(int x1, int y1, int x2, int y2); //int CalculatePath(ARENA_H_TILE* arena,int PositionX, int PositionY,PLAYER * player1, int compteur, int distance,int min); //int CalculatePath(ARENA_H_TILE* arena,int posX, int posY,NOEUD * n1,PLAYER * player1, int compteur, int dist,int min); NOEUD * CalculatePath(ARENA_H_TILE* arena,int posX, int posY,NOEUD * n1,PLAYER * player1,PLAYER * player2, int compteur, int dist,int min); //NOEUD * CalculatePath(ARENA_H_TILE* arena,int posX, int posY,NOEUD * n1,PLAYER * player1, int compteur, int dist,int min); #endif /* IAENGINE_H_ */