#include #include #include "fileHandler.h" #include "logHelper.h" #include "main.h" #include "arenaEngine.h" /* * Arena generate functions */ TILE* createTileList(void) { TILE* origin = NULL; return origin; } ARENA_H_TILE* createHTile(ARENA_H_TILE* prevHTile) { ARENA_H_TILE* tile_h = NULL; if (prevHTile == NULL) { tile_h = calloc(1,sizeof(ARENA_H_TILE)); //Using calloc because of resetting all memory allocated to 0 tile_h->type_id = 0; //tile_h->playerOnTile = NULL; tile_h->nextRow = NULL; tile_h->nextColumn = NULL; } else if (prevHTile != NULL) { tile_h = calloc(1,sizeof(ARENA_H_TILE)); prevHTile->nextRow = tile_h; tile_h->type_id = 0; //tile_h->playerOnTile = NULL; tile_h->nextRow = NULL; tile_h->nextColumn = NULL; } return tile_h; } ARENA_W_TILE* createWTile(ARENA_H_TILE* prevHTile, ARENA_W_TILE* prevWTile) { ARENA_W_TILE* tile_w = NULL; if (prevHTile != NULL && prevWTile == NULL) { tile_w = calloc(1,sizeof(ARENA_W_TILE)); prevHTile->nextColumn = tile_w; tile_w->type_id = 0; //tile_w->playerOnTile = NULL; tile_w->nextColumn = NULL; return tile_w; } else if (prevHTile == NULL && prevWTile != NULL) { tile_w = calloc(1,sizeof(ARENA_W_TILE)); prevWTile->nextColumn = tile_w; tile_w->type_id = 0; //tile_w->playerOnTile = NULL; tile_w->nextColumn = NULL; } return NULL; } ARENA_H_TILE* genNewArena(int size_h, int size_w) { ARENA_H_TILE* arenaOrigin = NULL; ARENA_H_TILE* TmpCursor_h = NULL; ARENA_W_TILE* TmpCursor_w = NULL; int i,j; for(i=0;inextColumn; } } return arenaOrigin; } /* * Arena delete functions */ void deleteWTile(ARENA_W_TILE* WTile) { if (WTile->nextColumn != NULL) { deleteWTile(WTile->nextColumn); } free(WTile); } void deleteHTile(ARENA_H_TILE* HTile) { if (HTile->nextRow != NULL) { deleteHTile(HTile->nextRow); } deleteWTile(HTile->nextColumn); free(HTile); } void deleteArena(ARENA_H_TILE* arena) { deleteHTile(arena); } /* * Arena status functions */ int getTileTypeID(ARENA_H_TILE* arena, int coord_x, int coord_y) { int type_id = -1; int i; if (coord_x > A_WIDTH || coord_y > A_HEIGHT) return -1; if (coord_y == 0) { ARENA_H_TILE* tile_h = NULL; tile_h = arena; if (coord_x != 0) { for (i=0;inextRow; } } type_id = tile_h->type_id; } else { ARENA_W_TILE* tile_w = NULL; ARENA_H_TILE* tile_h = NULL; tile_h = arena; if (coord_x != 0) { for (i=0;inextRow; } } tile_w = tile_h->nextColumn; if (coord_y != 0) { for (i=0;inextColumn; } } type_id = tile_w->type_id; } return type_id; } int isPlayerAdjacent(PLAYER* p1, PLAYER* p2) { int adjPlayer = -1; if ((p1->PositionX-1 || p1->PositionX+1) == p2->PositionX && (p1->PositionY-1 || p1->PositionY+1) == p2->PositionY) adjPlayer = 1; return adjPlayer; }