from conan import ConanFile from conan.tools.cmake import CMakeToolchain,cmake_layout from conan.tools.files import copy import os required_conan_version = ">=2.0.0" class AST(ConanFile): name = "AST" version = "1.0.0" description = """Old school project Turn based strategy game""" license = "MIT" author = "JackCarterSmith (j@jcsmith.fr)" url = "https://git.jcsmith.fr/JCS-Prod/AST" package_type = "application" revision_mode = "scm" settings = "os", "compiler", "build_type", "arch" generators = "CMakeDeps" # default_options = { # "shared": True # } def configure(self): self.options["sdl"].vulkan = False self.options["sdl"].opengles = False self.options["sdl"].iconv = False self.options["sdl_image"].with_libjpeg = False self.options["sdl_image"].with_libtiff = False self.options["sdl_image"].with_libwebp = False self.options["sdl_image"].lbm = False self.options["sdl_image"].pcx = False self.options["sdl_image"].pnm = False self.options["sdl_image"].svg = False self.options["sdl_image"].tga = False self.options["sdl_image"].xcf = False self.options["sdl_image"].xpm = False self.options["sdl_image"].xv = False if self.settings.os == "Linux": self.options["sdl"].shared = False self.options["sdl"].wayland = False self.options["sdl"].nas = True self.options["sdl_image"].shared = False if self.settings.os == "Windows": self.options["sdl"].shared = True self.options["sdl"].directx = False self.options["sdl_image"].shared = True def requirements(self): self.requires("sdl/2.30.9", force=True) self.requires("sdl_image/[~2.8]") def layout(self): self.folders.build_folder_vars = ["settings.os", "settings.compiler", "settings.build_type"] cmake_layout(self) def generate(self): # cmake = CMakeDeps(self) # if self.options["AST"].shared: # cmake.configuration = "ReleaseShared" # cmake.generate() tc = CMakeToolchain(self) #tc.user_presets_path = False tc.generate() for dep in self.dependencies.values(): if len(dep.cpp_info.bindirs) > 0: if self.settings.os == "Windows": copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin")) else: copy(self, "*.so", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin")) # def package(self): # copy(self, "LICENSE", src=self.source_folder, dst=os.path.join(self.package_folder, "licenses")) # copy(self, pattern="*.h", src=os.path.join(self.source_folder, "include"), dst=os.path.join(self.package_folder, "include")) # copy(self, pattern="*.a", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False) # copy(self, pattern="*.so", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False) # copy(self, pattern="*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False) # copy(self, pattern="*.dll", src=self.build_folder, dst=os.path.join(self.package_folder, "bin"), keep_path=False)