#include "main.h" #include #include #include #include "logHelper.h" #include #include //#include //#include //#include #include "arenaEngine.h" #include "arenaGUI.h" //#include "IAEngine.h" #include "playerInterface.h" void initDisplayLib() { if (SDL_Init(SDL_INIT_VIDEO) != 0) { addLogCritical("Init SDL libs failed !"); exit(EXIT_FAILURE); } } int random_lim(int max) { int r, d = RAND_MAX / max; max *= d; do { r = rand(); } while (r >= max); return r / d; } int main(int argc, char *argv[]) { addLogInfo("Starting game..."); srand(time(NULL)); addLogInfo("Try init SDL libs..."); initDisplayLib(); addLogInfo("Load ressources in memory..."); TILE *tile_ressources = createTileList(); PLAYER *player_ressources = createPlayerList(); /* SDL_Surface *tile_grass = NULL, *tile_rock = NULL, *tile_tree = NULL, *tile_water = NULL, *sprite_player_act = NULL, *sprite_ia_act = NULL; SDL_Surface *ressource[6] = {tile_grass, tile_rock, tile_tree, tile_water, sprite_player_act, sprite_ia_act}; SDL_Surface *sprite_player[4] = {NULL}, *sprite_ia[4] = {NULL}; tile_grass = IMG_Load("data/tile_grass.png"); tile_rock = IMG_Load("data/tile_rock.png"); tile_tree = IMG_Load("data/tile_tree.png"); tile_water = IMG_Load("data/tile_water.png"); sprite_player[DOWN] = IMG_Load("data/sprite_player_1.png"); //sprite_player[UP] = IMG_Load("data/sprite_player_2.png"); //sprite_player[LEFT] = IMG_Load("data/sprite_player_3.png"); //sprite_player[RIGHT] = IMG_Load("data/sprite_player_4.png"); sprite_ia[DOWN] = IMG_Load("data/sprite_ia_1.png"); //sprite_ia[UP] = IMG_Load("data/sprite_ia_2.png"); //sprite_ia[LEFT] = IMG_Load("data/sprite_ia_3.png"); //sprite_ia[RIGHT] = IMG_Load("data/sprite_ia_4.png"); */ addLogInfo("Create SDL windows instance..."); SDL_Window* gameWindows = SDL_CreateWindow("Arena Survival Tournament - alpha 0.2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOWS_WIDTH, WINDOWS_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); addLogInfo("Creating new arena..."); ARENA_H_TILE* arena = NULL; arena = genNewArena(A_HEIGHT, A_WIDTH); if (arena == NULL) { addLogCritical("Error with arena generator !"); exit(EXIT_FAILURE); } addLogInfo("Successfully created arena."); addLogInfo("Display arena GUI..."); //sprite_player_act = sprite_player[DOWN]; //sprite_ia_act = sprite_ia[DOWN]; displayArena(arena, gameWindows, tile_ressources, A_HEIGHT, A_WIDTH, TILE_SIZE); SDL_Delay(10000); deleteArena(arena); addLogInfo("Cleared arena."); clearRessourcesCache(tile_ressources, player_ressources); addLogInfo("Free ressources."); addLogInfo("Unload SDL libs..."); SDL_Quit(); return EXIT_SUCCESS; }