/* * main.c * * Created on: 17 juin 2018 * Author: isen */ //#include "IAEngine.h" #include "playerInterface.h" #include "SDL2/SDL.h" #include #include #include "logHelper.h" #include #include #include #include "arenaEngine.h" #define A_HEIGHT 100 #define A_WIDTH 100 void initDisplayLib() { if (SDL_Init(SDL_INIT_VIDEO) != 0) { addLogCritical("Init SDL libs failed !"); exit(EXIT_FAILURE); } } void initResources() { //resOpen(); } int main(int argc, char *argv[]) { ARENA_H_TILE* arena = NULL; // CrĂ©ation de la fenĂȘtre SDL_Window* pWindow = NULL; pWindow = SDL_CreateWindow("Arena Survival Tournament",SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,640,480,SDL_WINDOW_SHOWN); addLogInfo("Starting game..."); initDisplayLib(); initResources(); addLogInfo("Creating new arena..."); arena = genNewArena(A_HEIGHT, A_WIDTH); if (arena == NULL) { addLogCritical("Error with arena generator !"); exit(EXIT_FAILURE); } addLogInfo("Successfully created arena."); deleteArena(arena); addLogInfo("Cleared arena."); return EXIT_SUCCESS; }