AST/IAEngine.c
Unknown f8853f5775 IA
Liste chainée IA + commencé fonctionnement attaque
2018-05-26 16:43:32 +02:00

271 lines
4.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
/** Structure d'un joueur (IA ou utilisateur)
*
* */
typedef struct Player
{
int Id;
char Name[35];
char Race[20];
int HealthPoints;
int AttacksPoints;
int DefensePoints;
//char Weapons[Max_Weapons];
//int Coins;
struct Player * suiv;
}PLAYER;
//Prototypes
PLAYER* createPlayer(int Id);
PLAYER* insertRightPlaceRecursive(PLAYER* Head, PLAYER* Element);
void displayList(PLAYER * Head);
PLAYER * freeElement(PLAYER *Head, int Id);
PLAYER * freeList(PLAYER *Head);
//PLAYER * AttackPlayer(PLAYER *Head, int idPlayer1, int idPlayer2);
PLAYER * SearchPlayer(PLAYER *Head, int idPlayer);
void AttackPlayer( PLAYER *player1, PLAYER *player2);
int main(void)
{
PLAYER* List=NULL;
PLAYER* Element=NULL;
int id=0;
PLAYER* player1=NULL;
PLAYER* player2=NULL;
while(id<2)
{
id = id + 1;
Element = createPlayer(id);
List = insertRightPlaceRecursive(List,Element);
}
displayList(List);
player2 = SearchPlayer(List, 1);
player1 = SearchPlayer(List, 2);
printf("Nom player 1 : %s\n",player1->Name);
printf("Nom player 2 : %s\n",player2->Name);
AttackPlayer(player1,player2);
//freeElement(List, 2); // Fonctionne
//freeList(List); // Fonctionne
//displayList(List);
/** Pour la simulation d'un combat, on rentre la lettre A au clavier
* Le joueur 1 va attaqué le joueur 2 et inversement
* On affiche le score des joueurs
*
* */
//List = AttackPlayer(List, 1, 2);
return 0;
}
/**Fonction qui crée un joueur
*
* */
PLAYER* createPlayer(int Id)
{
PLAYER* player=NULL;
player=(PLAYER*)malloc(sizeof(PLAYER));
if(player==NULL)
{
printf("ERREUR Allocation joueur ");
}
printf("Entrer le nom du joueur\n");
scanf("%s",player->Name);
printf("Nb PV?\n");
scanf("%d",&player->HealthPoints);
player->Id = Id;
player->AttacksPoints = 10;
player->suiv=NULL;
return player;
}
/**Fonction qui ajoute un joueur à la liste
*
* */
PLAYER* insertRightPlaceRecursive(PLAYER* Head, PLAYER* Element)
{
if(Head == NULL)
{
return Element;
}
if(Element->Id < Head->Id)
{
Element->suiv = Head;
return Element;
}
else
{
if(Element->Id == Head->Id)
{
printf("Le joueur à l'id %d exite déja dans la liste\n",Element->Id);
free(Element);
return Head;
}
else
{
Head->suiv = insertRightPlaceRecursive(Head->suiv,Element);
return Head;
}
}
}
void displayList(PLAYER * Head)
{
if(Head == NULL)
{
printf("La liste est vide\n");
}
while(Head != NULL)
{
printf("****Player %d****\n",Head->Id);
printf("Nom : %s\n",Head->Name);
Head = Head->suiv;
}
}
PLAYER * freeElement(PLAYER *Head, int Id)
{
PLAYER * Element;
if(Head == NULL)
{
printf("La liste est vide\n");
}
if(Id == Head->Id)
{
Element = Head;
Head = Head->suiv;
printf("Le joueur %d a été supprimé de la liste\n",Element->Id);
free(Element);
return Head;
}
else
{
Head->suiv = freeElement(Head->suiv,Id);
return Head;
}
}
PLAYER * freeList(PLAYER *Head)
{
if(Head != NULL)
{
freeList(Head->suiv);
}
free(Head);
Head=NULL;
return Head;
}
PLAYER * SearchPlayer(PLAYER *Head, int idPlayer)
{
printf("Fonction Recherche\n");
PLAYER * player;
if(Head == NULL)
{
printf("La liste est vide\n");
//return player;
}
//else
//{
//printf("A\n");
if(Head->Id == idPlayer)
{
printf("Trouvé\n");
player = Head;
printf(" Joueur %s\n",player->Name);
return player;
//printf("J1\n");
}
else
{
Head->suiv = SearchPlayer(Head->suiv,idPlayer);
return Head;
}
//}
}
void AttackPlayer( PLAYER *player1, PLAYER *player2)
{
printf("Fonction Attaque\n");
if((player1 != NULL) && (player2 != NULL))
{
printf("MMMM\n");
while((player1->HealthPoints > 0) && (player2->HealthPoints > 0))
{
printf("\n\n** Tour **\n");
printf("Attaque Joueur %d sur joueur %d \n",player1->Id,player2->Id);
player1->HealthPoints = player1->HealthPoints - player2->AttacksPoints;
printf("Joueur %d : %s PV = %d\n ",player1->Id,player1->Name,player1->HealthPoints);
printf("Joueur %d : %s PV = %d\n ",player2->Id,player2->Name,player2->HealthPoints);
printf("\nAttaque Joueur %d sur joueur %d\n ",player2->Id,player1->Id);
player2->HealthPoints = player2->HealthPoints - player1->AttacksPoints;
printf("Joueur %d : %s PV = %d\n ",player1->Id,player1->Name,player1->HealthPoints);
printf("Joueur %d : %s PV = %d \n",player2->Id,player2->Name,player2->HealthPoints);
}
printf("Partie finie");
}
}