AST/CMakeLists.txt

52 lines
1.5 KiB
CMake

# CMakeLists.txt
# Written by JackCarterSmith, 2021
# This code is released under the AST license.
cmake_minimum_required(VERSION 3.5.1)
# define project
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
set(APPEND CMAKE_EXE_LINKER_FLAGS -Wl,-subsystem,console)
project(AST VERSION 1.0.0 DESCRIPTION "Arena Survival Tournament" LANGUAGES C)
set(AST_NAME AST-${PROJECT_VERSION})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/src/config.h @ONLY)
include(FindPkgConfig)
include(CheckIncludeFile)
include(CheckCSourceCompiles)
# define src/headers files
FILE(GLOB AST_SCRS src/*.c)
FILE(GLOB AST_HRDS src/*.h)
SOURCE_GROUP("Source Files" FILES ${AST_SCRS})
SOURCE_GROUP("Header Files" FILES ${AST_HRDS})
# begin building AST
#set(CMAKE_BUILD_TYPE Debug)
#include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_executable(AST ${AST_SCRS} ${AST_HRDS})
#set_property(TARGET AST PROPERTY C_STANDARD 99)
set_target_properties(AST PROPERTIES OUTPUT_NAME ${AST_NAME})
if(MSVC)
# msvc does not append 'lib' - do it here to have consistent name
set_target_properties(AST PROPERTIES PREFIX "lib")
set_target_properties(AST PROPERTIES IMPORT_PREFIX "lib")
endif()
target_include_directories(${PROJECT_NAME} PRIVATE include)
# Find SDL2, SDL2_image and SDL2_gfx libraries
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
# Link SDL2::Main, SDL2::Image and SDL2::GFX to our project
target_link_libraries(${PROJECT_NAME} SDL2::Main SDL2::Image)
# install executable
install(TARGETS AST
RUNTIME DESTINATION bin
)