AST/arenaEngine.c

19 lines
306 B
C

#include "arenaEngine.h"
#include <stdlib.h>
#include <stdio.h>
#include "fileHandler.h"
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_mutex.h>
int initResources(tilesList) {
resOpen();
return 0;
}
void genNewArena(int w, int h, ARENA_TILE* a[][]) {
a = malloc(sizeof(ARENA_TILE) * w * h);
for
}