AST/src/IAEngine.h
2018-06-24 01:39:34 +02:00

28 lines
1.1 KiB
C

#include "main.h"
#include "arenaEngine.h"
#include <SDL2/SDL.h>
#ifndef IAENGINE_H_
#define IAENGINE_H_
typedef struct noeud
{
int compteur, min, cout_f; //
int ParentX;
int ParentY;
// 'adresse' du parent (qui sera toujours dans la map fermée)
}NOEUD;
int FindShortestPath(int Player1PositionX, int Player1PositionY, int Player2PositionX, int Player2PositionY);
//int IAEngine(PLAYER * player1, PLAYER * player2);
int IAEngine(ARENA_H_TILE *arena,TILE *t_list,PLAYER *player1, PLAYER *player2);
int distance(int x1, int y1, int x2, int y2);
//int CalculatePath(ARENA_H_TILE* arena,int PositionX, int PositionY,PLAYER * player1, int compteur, int distance,int min);
//int CalculatePath(ARENA_H_TILE* arena,int posX, int posY,NOEUD * n1,PLAYER * player1, int compteur, int dist,int min);
NOEUD *CalculatePath(ARENA_H_TILE *arena,int posX, int posY,NOEUD *n1,PLAYER *player1,PLAYER *player2, int compteur, int dist,int min);
//NOEUD * CalculatePath(ARENA_H_TILE* arena,int posX, int posY,NOEUD * n1,PLAYER * player1, int compteur, int dist,int min);
#endif /* IAENGINE_H_ */