AST/arenaEngine.h

50 lines
942 B
C

#include "playerInterface.h"
#include <SDL2/SDL.h>
#ifndef ARENAENGINE_H_
#define ARENAENGINE_H_
/*
typedef struct items{
int type_id;
//texture?
int isFlat;
int minedId;
struct items *nextItem;
}ITEMS;
*/
typedef struct tileType{
int type_id;
SDL_Surface texture;
int isGround;
int canBeMined;
struct tileType *nextTile;
}TILE;
typedef struct arena_h_tile{ //Rows chained list
int type_id;
//PLAYER* playerOnTile;
struct arena_h_tile *nextRow;
struct arena_w_tile *nextColumn;
}ARENA_H_TILE;
typedef struct arena_w_tile{ //Columns chained list
int type_id;
//PLAYER* playerOnTile;
struct arena_w_tile *nextColumn;
}ARENA_W_TILE;
//Generation functions
TILE* createTileList(void);
ARENA_H_TILE* genNewArena(int size_h, int size_w);
void deleteArena(ARENA_H_TILE* arena);
//Status functions
int getTileTypeID(ARENA_H_TILE* arena, int coord_x, int coord_y);
#endif