76 lines
1.3 KiB
C
76 lines
1.3 KiB
C
/*
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* main.c
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*
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* Created on: 17 juin 2018
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* Author: isen
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*/
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//#include "IAEngine.h"
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#include "playerInterface.h"
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#include "SDL2/SDL.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "logHelper.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_thread.h"
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#include "SDL2/SDL_mutex.h"
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#include "arenaEngine.h"
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int main(void)
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{
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SDL_Init(SDL_INIT_VIDEO);
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if (SDL_Init(SDL_INIT_VIDEO) != 0 )
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{
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fprintf(stdout,"Échec de l'initialisation de la SDL (%s)\n",SDL_GetError());
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return -1;
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}
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else
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{
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int continuer = 1;
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int action;
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// Création de la fenêtre
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SDL_Window* pWindow = NULL;
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pWindow = SDL_CreateWindow("Arena Survival Tournament",SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,640,480,SDL_WINDOW_SHOWN);
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SDL_Event event; // Cette variable servira plus tard à gérer les événements
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if( pWindow )
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{
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SDL_Delay(3000); /* Attendre trois secondes, que l'utilisateur voie la fenêtre */
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while (continuer)
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{
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action = PlayerInterface();
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if (action == -1)
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{
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continuer = 0;
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}
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else
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{
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}
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}
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//SDL_DestroyWindow(pWindow);
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}
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else
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{
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fprintf(stderr,"Erreur de création de la fenêtre: %s\n",SDL_GetError());
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}
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}
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//IAEngine();
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SDL_Quit();
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//PlayerInterface();
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return 0;
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}
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