AST/main.h

25 lines
436 B
C

#ifndef MAIN_H_
#define MAIN_H_
#define A_WIDTH 20
#define A_HEIGHT 20
#define TILE_SIZE 32
#define WINDOWS_WIDTH TILE_SIZE * A_WIDTH
#define WINDOWS_HEIGHT TILE_SIZE * A_HEIGHT
/*
* Generator tiles spawn rate (in percent)
*/
#define ROCK_GEN_RATE 30
#define TREE_GEN_RATE 25
#define WATER_GEN_RATE 20
#define GOLD_GEN_RATE 10
enum {DOWN, UP, LEFT, RIGHT};
enum {GRASS, ROCK, TREE, WATER, GOLD};
int random_lim(int max);
#endif