package fr.jackcartersmith.ob.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelExtender extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; public ModelExtender() { this.textureWidth = 64; this.textureHeight = 64; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(-7.0F, 0.0F, -7.0F, 14, 15, 14); this.Shape1.setRotationPoint(0.0F, 9.0F, 0.0F); this.Shape1.setTextureSize(64, 64); this.Shape1.mirror = true; this.setRotation(this.Shape1, 0.0F, 0.0F, 0.0F); this.Shape2 = new ModelRenderer(this, 30, 30); this.Shape2.addBox(-8.0F, 1.0F, -6.0F, 1, 13, 12); this.Shape2.setRotationPoint(0.0F, 9.0F, 0.0F); this.Shape2.setTextureSize(64, 64); this.Shape2.mirror = true; this.setRotation(this.Shape2, 0.0F, (float)Math.PI, 0.0F); this.Shape3 = new ModelRenderer(this, 30, 30); this.Shape3.addBox(-8.0F, 1.0F, -6.0F, 1, 13, 12); this.Shape3.setRotationPoint(0.0F, 9.0F, 0.0F); this.Shape3.setTextureSize(64, 64); this.Shape3.mirror = true; this.setRotation(this.Shape3, 0.0F, 1.573082F, 0.0F); this.Shape4 = new ModelRenderer(this, 30, 30); this.Shape4.addBox(-8.0F, 1.0F, -6.0F, 1, 13, 12); this.Shape4.setRotationPoint(0.0F, 9.0F, 0.0F); this.Shape4.setTextureSize(64, 64); this.Shape4.mirror = true; this.setRotation(this.Shape4, 0.0F, -((float)Math.PI / 2F), 0.0F); this.Shape5 = new ModelRenderer(this, 30, 31); this.Shape5.addBox(-2.0F, -6.0F, -6.0F, 1, 12, 12); this.Shape5.setRotationPoint(0.0F, 10.0F, 0.0F); this.Shape5.setTextureSize(64, 64); this.Shape5.mirror = true; this.setRotation(this.Shape5, 1.59868F, -0.0F, 1.563774F); this.Shape6 = new ModelRenderer(this, 30, 30); this.Shape6.addBox(-8.0F, 1.0F, -6.0F, 1, 13, 12); this.Shape6.setRotationPoint(0.0F, 9.0F, 0.0F); this.Shape6.setTextureSize(64, 64); this.Shape6.mirror = true; this.setRotation(this.Shape6, 0.0F, 0.0F, 0.0F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); this.setRotationAngles(f, f1, f2, f3, f4, f5); this.Shape1.render(f5); this.Shape2.render(f5); this.Shape3.render(f5); this.Shape4.render(f5); this.Shape5.render(f5); this.Shape6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { this.setRotationAngles(f, f1, f2, f3, f4, f5); } public void renderAll() { this.Shape1.render(0.0625F); this.Shape2.render(0.0625F); this.Shape3.render(0.0625F); this.Shape4.render(0.0625F); this.Shape5.render(0.0625F); this.Shape6.render(0.0625F); } }