package fr.jackcartersmith.ob.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelLaser extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; public ModelLaser() { this.textureWidth = 32; this.textureHeight = 32; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(-2.0F, -19000.0F, -2.0F, 4, 20000, 4); this.Shape1.setRotationPoint(0.0F, 23.0F, 0.0F); this.Shape1.setTextureSize(32, 32); this.Shape1.mirror = true; this.setRotation(this.Shape1, 0.0F, 0.0F, 0.0F); this.Shape2 = new ModelRenderer(this, 0, 0); this.Shape2.addBox(8.0F, -19000.0F, 8.0F, 1, 20000, 1); this.Shape2.setRotationPoint(0.0F, 23.0F, 0.0F); this.Shape2.setTextureSize(32, 32); this.Shape2.mirror = true; this.setRotation(this.Shape2, 0.0F, 0.0F, 0.0F); this.Shape3 = new ModelRenderer(this, 0, 0); this.Shape3.addBox(-8.0F, -19000.0F, 8.0F, 1, 20000, 1); this.Shape3.setRotationPoint(0.0F, 23.0F, 0.0F); this.Shape3.setTextureSize(32, 32); this.Shape3.mirror = true; this.setRotation(this.Shape3, 0.0F, 0.0F, 0.0F); this.Shape4 = new ModelRenderer(this, 0, 0); this.Shape4.addBox(8.0F, -19000.0F, -8.0F, 1, 20000, 1); this.Shape4.setRotationPoint(0.0F, 23.0F, 0.0F); this.Shape4.setTextureSize(32, 32); this.Shape4.mirror = true; this.setRotation(this.Shape4, 0.0F, 0.0F, 0.0F); this.Shape5 = new ModelRenderer(this, 0, 0); this.Shape5.addBox(-8.0F, -19000.0F, -8.0F, 1, 20000, 1); this.Shape5.setRotationPoint(0.0F, 23.0F, 0.0F); this.Shape5.setTextureSize(32, 32); this.Shape5.mirror = true; this.setRotation(this.Shape5, 0.0F, 0.0F, 0.0F); } public void renderSpecific(ModelRenderer model) { model.render(0.0625F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); this.setRotationAngles(f, f1, f2, f3, f4, f5); this.Shape1.render(f5); this.Shape2.render(f5); this.Shape3.render(f5); this.Shape4.render(f5); this.Shape5.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { this.setRotationAngles(f, f1, f2, f3, f4, f5); } public void renderAll() { this.Shape1.render(0.0625F); this.Shape2.render(0.0625F); this.Shape3.render(0.0625F); this.Shape4.render(0.0625F); this.Shape5.render(0.0625F); } }