package fr.jackcartersmith.ob.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import fr.jackcartersmith.ob.proxy.ClientProxy; import fr.jackcartersmith.orbsat.OrbitalSatellite; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.EntityLiving; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class DefenderBlock extends BlockContainer { public DefenderBlock(Material par2Material) { super(par2Material); } public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IIconRegister icon) {} /** * Called on server worlds only when the block has been replaced by a different block ID, or the same block with a * different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old * metadata */ public void breakBlock(World par1World, int par2, int par3, int par4, Block block, int par6) { par1World.removeTileEntity(par2, par3, par4); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ @Override public TileEntity createNewTileEntity(World arg0, int arg1) { return new DefenderTileEntity(); } @Override public boolean hasTileEntity(int metadata) { return true; } /** * The type of render function that is called for this block */ @Override public int getRenderType() { return ClientProxy.tesrRenderId; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ @Override public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ @Override public boolean renderAsNormalBlock() { return false; } public void onBlockPlacedBy(World world, int i, int j, int k, EntityLiving entityliving) { int rotation = MathHelper.floor_double((double)(entityliving.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3; world.setBlockMetadataWithNotify(i, j, k, rotation - 1, rotation - 1); } }