package fr.jackcartersmith.ob.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelDefender extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; public ModelDefender() { this.textureWidth = 128; this.textureHeight = 128; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(-8.0F, 0.0F, -8.0F, 16, 1, 16); this.Shape1.setRotationPoint(0.0F, 23.0F, 0.0F); this.Shape1.setTextureSize(128, 128); this.Shape1.mirror = true; this.setRotation(this.Shape1, 0.0F, 0.0F, 0.0F); this.Shape2 = new ModelRenderer(this, 64, 0); this.Shape2.addBox(0.0F, 0.0F, -4.0F, 1, 7, 8); this.Shape2.setRotationPoint(0.0F, 16.0F, -7.0F); this.Shape2.setTextureSize(128, 128); this.Shape2.mirror = true; this.setRotation(this.Shape2, 0.0F, ((float)Math.PI / 2F), 0.0F); this.Shape3 = new ModelRenderer(this, 64, 0); this.Shape3.addBox(0.0F, 0.0F, -4.0F, 1, 7, 8); this.Shape3.setRotationPoint(-7.0F, 16.0F, 0.0F); this.Shape3.setTextureSize(128, 128); this.Shape3.mirror = true; this.setRotation(this.Shape3, 0.0F, (float)Math.PI, 0.0F); this.Shape4 = new ModelRenderer(this, 64, 0); this.Shape4.addBox(0.0F, 0.0F, -4.0F, 1, 7, 8); this.Shape4.setRotationPoint(0.0F, 16.0F, 7.0F); this.Shape4.setTextureSize(128, 128); this.Shape4.mirror = true; this.setRotation(this.Shape4, 0.0F, -((float)Math.PI / 2F), 0.0F); this.Shape5 = new ModelRenderer(this, 64, 0); this.Shape5.addBox(0.0F, 0.0F, -4.0F, 1, 7, 8); this.Shape5.setRotationPoint(7.0F, 16.0F, 0.0F); this.Shape5.setTextureSize(128, 128); this.Shape5.mirror = true; this.setRotation(this.Shape5, 0.0F, 0.0F, 0.0F); this.Shape6 = new ModelRenderer(this, 0, 21); this.Shape6.addBox(-1.0F, 0.0F, -1.0F, 2, 22, 2); this.Shape6.setRotationPoint(0.0F, 0.0F, 0.0F); this.Shape6.setTextureSize(128, 128); this.Shape6.mirror = true; this.setRotation(this.Shape6, 0.0F, 0.0F, 0.0F); this.Shape7 = new ModelRenderer(this, 85, 0); this.Shape7.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); this.Shape7.setRotationPoint(0.0F, -3.0F, 0.0F); this.Shape7.setTextureSize(128, 128); this.Shape7.mirror = true; this.setRotation(this.Shape7, ((float)Math.PI / 4F), 0.0F, ((float)Math.PI / 4F)); this.Shape8 = new ModelRenderer(this, 10, 26); this.Shape8.addBox(-3.0F, 0.0F, -3.0F, 6, 2, 6); this.Shape8.setRotationPoint(0.0F, 20.0F, 0.0F); this.Shape8.setTextureSize(128, 128); this.Shape8.mirror = true; this.setRotation(this.Shape8, 0.0F, 0.0F, 0.0F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); this.setRotationAngles(f, f1, f2, f3, f4, f5); this.Shape1.render(f5); this.Shape2.render(f5); this.Shape3.render(f5); this.Shape4.render(f5); this.Shape5.render(f5); this.Shape6.render(f5); this.Shape7.render(f5); this.Shape8.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { this.setRotationAngles(f, f1, f2, f3, f4, f5); } public void renderAll() { this.Shape1.render(0.0625F); this.Shape2.render(0.0625F); this.Shape3.render(0.0625F); this.Shape4.render(0.0625F); this.Shape5.render(0.0625F); this.Shape6.render(0.0625F); this.Shape8.render(0.0625F); } }