50 lines
2.0 KiB
Java
50 lines
2.0 KiB
Java
package fr.jackcartersmith.orbsat.client.gui;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import fr.jackcartersmith.ob.blocks.PhotonAcceleratorTileEntity;
|
|
import fr.jackcartersmith.orbsat.OrbitalSatellite;
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.gui.GuiScreen;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.util.ResourceLocation;
|
|
|
|
public class PhotonAcceleratorGui extends GuiScreen
|
|
{
|
|
ResourceLocation texture = new ResourceLocation("OB".toLowerCase(), "textures/gui/photonAccelerator.png");
|
|
public final int xSize = 200;
|
|
public final int ySize = 120;
|
|
EntityPlayer entity2;
|
|
|
|
public PhotonAcceleratorGui(EntityPlayer entity)
|
|
{
|
|
this.entity2 = entity;
|
|
}
|
|
|
|
/**
|
|
* Draws the screen and all the components in it.
|
|
*/
|
|
public void drawScreen(int x, int y, float f1)
|
|
{
|
|
this.drawDefaultBackground();
|
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
Minecraft.getMinecraft().getTextureManager().bindTexture(this.texture);
|
|
int posX = (this.width - 200) / 2;
|
|
int posY = (this.height - 120) / 2;
|
|
this.drawTexturedModalRect(posX, posY, 0, 0, 200, 120);
|
|
super.drawScreen(x, y, f1);
|
|
PhotonAcceleratorTileEntity acceleratorTileEntity = (PhotonAcceleratorTileEntity)this.entity2.worldObj.getTileEntity(OrbitalSatellite.instance.lastGeneralX, OrbitalSatellite.instance.lastGeneralY, OrbitalSatellite.instance.lastGeneralZ);
|
|
this.fontRendererObj.drawStringWithShadow("# Decelerators: " + acceleratorTileEntity.getListSize(), posX + 30, posY + 25, -1);
|
|
this.fontRendererObj.drawStringWithShadow("Total output rate: " + acceleratorTileEntity.getOutputRate(), posX + 30, posY + 35, -1);
|
|
this.fontRendererObj.drawStringWithShadow("Scaled output rate: " + acceleratorTileEntity.getScaledOutput(), posX + 30, posY + 45, -1);
|
|
}
|
|
|
|
/**
|
|
* Returns true if this GUI should pause the game when it is displayed in single-player
|
|
*/
|
|
public boolean doesGuiPauseGame()
|
|
{
|
|
return false;
|
|
}
|
|
}
|