91 lines
3.1 KiB
Java
91 lines
3.1 KiB
Java
package fr.jackcartersmith.ob.models;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelLaser extends ModelBase
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{
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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public ModelLaser()
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{
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this.textureWidth = 32;
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this.textureHeight = 32;
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this.Shape1 = new ModelRenderer(this, 0, 0);
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this.Shape1.addBox(-2.0F, -19000.0F, -2.0F, 4, 20000, 4);
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this.Shape1.setRotationPoint(0.0F, 23.0F, 0.0F);
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this.Shape1.setTextureSize(32, 32);
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this.Shape1.mirror = true;
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this.setRotation(this.Shape1, 0.0F, 0.0F, 0.0F);
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this.Shape2 = new ModelRenderer(this, 0, 0);
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this.Shape2.addBox(8.0F, -19000.0F, 8.0F, 1, 20000, 1);
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this.Shape2.setRotationPoint(0.0F, 23.0F, 0.0F);
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this.Shape2.setTextureSize(32, 32);
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this.Shape2.mirror = true;
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this.setRotation(this.Shape2, 0.0F, 0.0F, 0.0F);
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this.Shape3 = new ModelRenderer(this, 0, 0);
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this.Shape3.addBox(-8.0F, -19000.0F, 8.0F, 1, 20000, 1);
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this.Shape3.setRotationPoint(0.0F, 23.0F, 0.0F);
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this.Shape3.setTextureSize(32, 32);
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this.Shape3.mirror = true;
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this.setRotation(this.Shape3, 0.0F, 0.0F, 0.0F);
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this.Shape4 = new ModelRenderer(this, 0, 0);
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this.Shape4.addBox(8.0F, -19000.0F, -8.0F, 1, 20000, 1);
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this.Shape4.setRotationPoint(0.0F, 23.0F, 0.0F);
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this.Shape4.setTextureSize(32, 32);
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this.Shape4.mirror = true;
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this.setRotation(this.Shape4, 0.0F, 0.0F, 0.0F);
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this.Shape5 = new ModelRenderer(this, 0, 0);
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this.Shape5.addBox(-8.0F, -19000.0F, -8.0F, 1, 20000, 1);
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this.Shape5.setRotationPoint(0.0F, 23.0F, 0.0F);
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this.Shape5.setTextureSize(32, 32);
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this.Shape5.mirror = true;
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this.setRotation(this.Shape5, 0.0F, 0.0F, 0.0F);
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}
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public void renderSpecific(ModelRenderer model)
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{
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model.render(0.0625F);
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}
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/**
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* Sets the models various rotation angles then renders the model.
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*/
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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this.setRotationAngles(f, f1, f2, f3, f4, f5);
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this.Shape1.render(f5);
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this.Shape2.render(f5);
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this.Shape3.render(f5);
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this.Shape4.render(f5);
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this.Shape5.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
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{
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this.setRotationAngles(f, f1, f2, f3, f4, f5);
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}
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public void renderAll()
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{
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this.Shape1.render(0.0625F);
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this.Shape2.render(0.0625F);
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this.Shape3.render(0.0625F);
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this.Shape4.render(0.0625F);
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this.Shape5.render(0.0625F);
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}
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}
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