|
29935cf54e
|
Events isolation
|
2024-12-03 19:57:33 +01:00 |
|
|
2031e1a4c4
|
Fix memory leak on vertices allocations
|
2024-12-01 22:28:42 +01:00 |
|
|
ecaccfd0e0
|
Some defines
|
2024-12-01 11:49:36 +01:00 |
|
|
debc5b219b
|
Improved clipping and fix culling normal computation
|
2024-11-03 14:12:36 +01:00 |
|
|
f1a1c2199f
|
Fix MSVC support
|
2024-11-03 11:37:31 +01:00 |
|
|
098345409f
|
Clipping and backface culling
Culling isn't bad, clipping need a better approach to cut partial triangles.
|
2024-11-02 00:43:44 +01:00 |
|
|
c0a00e4e4a
|
Simple clipping approach
|
2024-10-31 19:42:04 +01:00 |
|
|
db830a2a4e
|
Window size handling
Do the job, but need more control over resize limit
|
2024-10-29 19:14:17 +01:00 |
|
|
d1937d4f26
|
Updated logger and minors tweaks
|
2024-10-15 20:52:55 +02:00 |
|
|
a4e0f7459e
|
Final camera movements
|
2024-10-14 20:20:37 +02:00 |
|
|
1f91a08465
|
External camera interface
|
2024-10-12 14:35:43 +02:00 |
|
|
8b41f0f241
|
Camera view rescaling
|
2024-10-10 20:10:13 +02:00 |
|
|
9e699b0e94
|
Obj loader simple implementation
|
2024-10-05 19:15:08 +02:00 |
|
|
def845e741
|
Experimental multipart rendering
|
2024-10-05 19:15:06 +02:00 |
|
|
294f806900
|
Join perspective divide with projection transform
|
2024-10-03 18:11:25 +02:00 |
|
|
9ff5d34908
|
Enhanced mesh structure
|
2024-10-02 21:52:07 +02:00 |
|
|
55ff78ee50
|
Implement perspective maths
|
2024-09-30 16:10:40 +02:00 |
|