#include "Engine/Misc/Logger.hpp" #include "Game.hpp" int main(int argc, char** argv) { SysTimer mSysTimer; Logger& log = Logger::getInstance(); GAME_STATUS status = GAME_INIT; log.PrintInfo(LOGGER_MSG_FT("Init game instance")); Game& arcadeGame = Game::getInstance(true); for ( ;; ) { status = arcadeGame.Tick(mSysTimer); if (status == GAME_QUIT) break; } log.PrintInfo(LOGGER_MSG_FT("Bye bye!")); return EXIT_SUCCESS; }