#pragma once namespace M3D_Internal { inline M3D_VECTOR M3D_PTransform(M3D_VECTOR Plane, M3D_VECTOR Rotation, M3D_VECTOR Translation) noexcept { M3D_VECTOR vNormal = M3D_V3Rotate(Plane, Rotation); M3D_VECTOR vD = M3D_V4Subtract(M3D_V4SplatW(Plane), M3D_V3Dot(vNormal, Translation)); vNormal = M3D_V4SetW(vNormal, M3D_V4GetW(vD)); return vNormal; } }