# ProtoTank A quick demonstration of the development of my skills in video games and C++ programming. It (should be) a "very dirty" 80s-style arcade game with tanks. I like big-canon, ballistics, retro and simulation, and that's where the initial concept came from. The similarity with Battlezone (Atari, 1980), 3D Tank Duel (ZX Spectrum, 1984) and other tank-like arcade games, their influence on development is limited to the graphic reference. In fact, I was only able to discover some of them during my research phase. The game itself isn't very polished. Mainly focused on game engine design, state-of-the-art rendering, and CPU-accelerated computing techniques. This code has been written with experimentation and education in mind. It is subject to the MIT license. I've used some libs for backend boilerplate like: - SFML (window management) - fmt (logging) - tinyobjloader (OBJ file loading) - Tweaked DirectXMath (Heavy math duty) ## Why ... ? Why using SFML? I've really wanted to focus on the projection stuff and geometry constructs in first place. SFML is a light library, giving a drawing window access and pretty easy to use, nothing more. I'll look on a direct interface for window management (X11 or gdi32) later... Why using DirectX for math? Yeah I know GLM exist, but it lacks of SIMD ready functions. And with a MIT license, the question of the proprietary code issue was quickly answered! ## About *Actually, 80 coffees have been used to produce this code.* Feel free to ask question about the code: jackcartersmith@jcsmith.fr