#include #include //#include #include #include #include "Game.hpp" using std::cout; using std::endl; int main(int argc, char** argv) { GAME_STATUS status = GAME_INIT; cout << "Init game instance" << endl; auto arcadeGame = std::make_unique(true); for ( ;; ) { status = arcadeGame->Update(); if (status == GAME_QUIT) break; arcadeGame->Render(); } return EXIT_SUCCESS; }