53 lines
1.1 KiB
C++

#pragma once
#include <memory>
#include <SFML/Graphics/RenderTexture.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
class UI {
public:
virtual ~UI() = 0;
virtual void Update() = 0;
virtual inline void Draw(std::shared_ptr<sf::RenderWindow> c) { DrawUIOnRenderWindow(c); }
protected:
sf::RenderTexture mUIRender; // This is used to create the scene
void DrawUIOnRenderWindow(std::shared_ptr<sf::RenderWindow> context);
};
inline UI::~UI() {}
class CockpitUI : public UI {
public:
CockpitUI();
~CockpitUI() {}
CockpitUI(CockpitUI&&) = default;
CockpitUI& operator= (CockpitUI&&) = default;
CockpitUI(CockpitUI const&) = delete;
CockpitUI& operator= (CockpitUI const&) = delete;
void Update() override;
//void Draw(std::shared_ptr<sf::RenderWindow>) override;
};
class WorldUI : public UI {
public:
WorldUI();
~WorldUI() {}
WorldUI(WorldUI&&) = default;
WorldUI& operator= (WorldUI&&) = default;
WorldUI(WorldUI const&) = delete;
WorldUI& operator= (WorldUI const&) = delete;
void Update() override;
//void Draw(std::shared_ptr<sf::RenderWindow>) override;
};