53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#pragma once
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#include <memory>
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#include <SFML/Graphics/RenderTexture.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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class UI {
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public:
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virtual ~UI() = 0;
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virtual void Update() = 0;
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virtual inline void Draw(std::shared_ptr<sf::RenderWindow> c) { DrawUIOnRenderWindow(c); }
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protected:
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sf::RenderTexture mUIRender; // This is used to create the scene
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void DrawUIOnRenderWindow(std::shared_ptr<sf::RenderWindow> context);
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};
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inline UI::~UI() {}
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class CockpitUI : public UI {
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public:
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CockpitUI();
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~CockpitUI() {}
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CockpitUI(CockpitUI&&) = default;
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CockpitUI& operator= (CockpitUI&&) = default;
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CockpitUI(CockpitUI const&) = delete;
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CockpitUI& operator= (CockpitUI const&) = delete;
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void Update() override;
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//void Draw(std::shared_ptr<sf::RenderWindow>) override;
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};
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class WorldUI : public UI {
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public:
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WorldUI();
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~WorldUI() {}
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WorldUI(WorldUI&&) = default;
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WorldUI& operator= (WorldUI&&) = default;
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WorldUI(WorldUI const&) = delete;
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WorldUI& operator= (WorldUI const&) = delete;
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void Update() override;
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//void Draw(std::shared_ptr<sf::RenderWindow>) override;
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}; |