42 lines
869 B
C++
42 lines
869 B
C++
#pragma once
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#include <vector>
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#include <memory>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "Engine/Graphics/UI.hpp"
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#include "Engine/Graphics/DebugUI.hpp"
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#include "Engine/Utils/Timers.hpp"
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typedef enum eGameStatus {
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GAME_INIT,
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GAME_RUNNING,
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GAME_QUIT
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} GAME_STATUS;
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class Game final {
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public:
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Game(bool dbg) noexcept(false);
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~Game() {}
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Game(Game&&) = default;
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Game& operator= (Game&&) = default;
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Game(Game const&) = delete;
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Game& operator= (Game const&) = delete;
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GAME_STATUS Tick(SysTimer& time);
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private:
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void InitWindows();
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void Update();
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void Render();
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bool mbDbgModeEnabled;
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std::unique_ptr<DebugUI> mDbgUI = nullptr;
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std::shared_ptr<sf::RenderWindow> mMainWindow = nullptr;
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std::unique_ptr<CockpitUI> mCockpitUI = nullptr;
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std::unique_ptr<WorldUI> mWorldUI = nullptr;
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}; |