70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#pragma once
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "Engine/Graphics/UI.hpp"
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#include "Engine/Graphics/DebugUI.hpp"
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#include "Engine/Graphics/3DRenderer.hpp"
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#include "Engine/Utils/Timers.hpp"
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#define WNDSIZE_DEFAULT_W (1280)
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#define WNDSIZE_DEFAULT_H (720)
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#define W_RATIO (16.f / 9.f)
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#define H_RATIO (9.f / 16.f)
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#define TARGET_FPS (60)
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typedef enum eGameStatus {
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GAME_INIT,
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GAME_RUNNING,
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GAME_QUIT
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} GAME_STATUS;
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//TODO: Use thread for Update/Render instance
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class Game final {
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public:
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static Game& getInstance(std::shared_ptr<sf::RenderWindow> mainWnd, bool dbgFlag) {
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if (smInstance == nullptr)
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smInstance = new Game(mainWnd, dbgFlag);
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return *smInstance;
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}
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~Game() = default;
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Game(Game&&) = default;
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Game& operator= (Game&&) = default;
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Game(Game const&) = delete;
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Game& operator= (Game const&) = delete;
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static void GetDefaultWindowSize(unsigned int& w, unsigned int& h) noexcept {
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w = WNDSIZE_DEFAULT_W; h = WNDSIZE_DEFAULT_H;
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}
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GAME_STATUS Tick();
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void EventMouseMoved(int _x, int _y);
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void EventWindowSizeChanged(unsigned int w, unsigned int h);
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private:
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Game(std::shared_ptr<sf::RenderWindow>& mainWnd, bool dbgFlag) noexcept(false);
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static Game* smInstance;
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void Update();
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void KeyboardInputsCheck();
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void Render();
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bool mbDbgModeEnabled;
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std::unique_ptr<DebugUI> mDbgUI = nullptr;
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SysTimer mSysTimer;
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SysTimer mKeyEventTimer;
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std::unique_ptr<SysTimer> mPerfsTimer = nullptr;
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std::shared_ptr<sf::RenderWindow> mMainWindow;
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std::shared_ptr<Graphic3DRenderer> mWorld3D;
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std::unique_ptr<CockpitUI> mCockpitUI;
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std::unique_ptr<WorldUI> mWorldUI;
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sf::Vector2i mPrevMousePos = {0, 0};
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}; |