40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "../Utils/3DMaths.hpp"
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class Camera final {
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public:
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Camera();
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~Camera() {}
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Camera(Camera&&) = default;
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Camera& operator= (Camera&&) = default;
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Camera(Camera const&) = delete;
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Camera& operator= (Camera const&) = delete;
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M3D_VECTOR GetPos() const { return M3D_V4LoadF3(&mPos); }
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M3D_F3 GetPos3f() const { return mPos; }
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M3D_MATRIX GetView() const { return M3D_V4LoadF4x4(&mViewMat); }
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M3D_F4X4 GetView4x4f() const { return mViewMat; }
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M3D_MATRIX GetProj() const { return M3D_V4LoadF4x4(&mProjMat); }
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M3D_F4X4 GetProj4x4f() const { return mProjMat; }
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void SetPosition(const float x, const float y, const float z) { mPos = M3D_F3(x, y, z); }
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void SetPosition(const M3D_F3 v) { mPos = v; }
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void SetFrustrum(float fov, float r, float zn, float zf);
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void UpdateCamView();
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void LookAt(M3D_VECTOR pos, M3D_VECTOR target, M3D_VECTOR worldUp);
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void LookAt(const M3D_F3& pos, const M3D_F3& target, const M3D_F3& up);
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private:
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M3D_F4X4 mProjMat = M3D_MIdentity4x4();
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M3D_F4X4 mViewMat = M3D_MIdentity4x4();
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M3D_F3 mPos = {1.5f, 1.5f, 1.5f};
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M3D_F3 mRight = {1.0f, 0.0f, 0.0f};
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M3D_F3 mUp = {0.0f, 1.0f, 0.0f};
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M3D_F3 mLook = {0.0f, 0.0f, 1.0f};
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}; |