34 lines
885 B
C++
34 lines
885 B
C++
#pragma once
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#include <SFML/Graphics/RenderTexture.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "Camera.hpp"
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#include "../World/Tank.hpp"
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class InfoScreen final {
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public:
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InfoScreen();
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~InfoScreen();
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InfoScreen(InfoScreen&&) = default;
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InfoScreen& operator= (InfoScreen&&) = default;
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InfoScreen(InfoScreen const&) = delete;
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InfoScreen& operator= (InfoScreen const&) = delete;
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const sf::Vector2f& GetRTSize() const noexcept { return mRTSize; }
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void SetRTSize(unsigned int w, unsigned int h);
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const sf::Vector2f& GetRTOffset() const noexcept { return mRTOffset; }
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void SetRTOffset(unsigned int w, unsigned int h) { mRTOffset.x = w; mRTOffset.y = h; }
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void Draw(sf::RenderTexture& context);
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private:
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std::unique_ptr<Camera> mCamera;
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sf::Vector2f mRTSize;
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sf::Vector2f mRTOffset;
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std::unique_ptr<Tank> mTankHolo;
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}; |