ProtoTank/ProtoTank.cpp

34 lines
744 B
C++

#include <iostream>
#include <iomanip>
#include <stdexcept>
#include <vector>
#include <memory>
#include "Game.hpp"
#include "Engine/Utils/Timers.hpp"
using std::cout, std::endl, std::fixed, std::setprecision;
int main(int argc, char** argv) {
SysTimer mSysTimer;
cout << fixed << setprecision(6);
GAME_STATUS status = GAME_INIT;
cout << "[" << mSysTimer.GetElapsedTimeS() << "] Init game instance" << endl;
auto arcadeGame = std::make_unique<Game>(true);
for ( ;; ) {
status = arcadeGame->Update(mSysTimer);
if (status == GAME_QUIT)
break;
arcadeGame->Render(mSysTimer);
}
cout << "[" << mSysTimer.GetElapsedTimeS() << "] Bye bye!" << endl;
return EXIT_SUCCESS;
}