104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
#include <stdexcept>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include "icon.h"
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#include "Engine/Misc/Logger.hpp"
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#include "Game.hpp"
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static std::shared_ptr<sf::RenderWindow> InitWindow();
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int main(int argc, char** argv) {
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Logger& log = Logger::getInstance();
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log.PrintInfo(LOGGER_MSG_FT("Create main window"));
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std::shared_ptr<sf::RenderWindow> mainWindow = nullptr;
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try {
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mainWindow = InitWindow();
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} catch (const std::exception& ex) {
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log.PrintCritical(std::string(ex.what()));
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return EXIT_FAILURE;
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}
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log.PrintInfo(LOGGER_MSG_FT("Create game instance"));
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Game& arcadeGame = Game::getInstance(mainWindow, true);
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GAME_STATUS status = GAME_INIT;
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for ( ;; ) {
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sf::Event event;
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while (mainWindow->pollEvent(event)) {
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if (event.type == sf::Event::Closed)
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switch (event.type) {
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case sf::Event::Closed:
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mainWindow->close();
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break;
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case sf::Event::Resized:
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//TODO: Recreate window related resource
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//event.size.width
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//event.size.height
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break;
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//case sf::Event::LostFocus:
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// pause();
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// break;
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//case sf::Event::GainedFocus:
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// resume();
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// break;
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default:
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break;
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}
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// Focus only actions
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if (mainWindow->hasFocus()) {
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switch (event.type) {
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case sf::Event::MouseMoved:
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arcadeGame.EventMouseMoved(event.mouseMove.x, event.mouseMove.y);
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break;
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default:
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break;
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}
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}
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}
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status = arcadeGame.Tick();
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if (status == GAME_QUIT)
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break;
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}
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log.PrintInfo(LOGGER_MSG_FT("Bye bye!"));
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return EXIT_SUCCESS;
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}
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static std::shared_ptr<sf::RenderWindow> InitWindow() {
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// Create default game window
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sf::ContextSettings sWindowSettings;
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sWindowSettings.depthBits = 0;
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sWindowSettings.stencilBits = 0;
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sWindowSettings.antialiasingLevel = 8;
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sWindowSettings.sRgbCapable = true;
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auto wnd = std::make_shared<sf::RenderWindow>(
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sf::VideoMode(1280, 720), "ProtoTank",
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(sf::Style::Close | sf::Style::Titlebar),
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sWindowSettings
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);
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if (wnd == nullptr)
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throw std::runtime_error("Failed to create the window");
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wnd->setVerticalSyncEnabled(false); // Never use simultaneously with framerate limiter
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wnd->setFramerateLimit(60); // Never use simultaneously with VSync
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wnd->setKeyRepeatEnabled(false);
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wnd->setMouseCursorVisible(true);
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wnd->setIcon(64, 64, _aicon_bin);
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return wnd;
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} |