79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "UI.hpp"
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#include <stdexcept>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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void UI::DrawUIOnRenderWindow(std::shared_ptr<sf::RenderWindow> context) {
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sf::Sprite spriteRender;
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spriteRender.setTexture(this->mUIRender.getTexture());
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spriteRender.setPosition(0.0f, 0.0f);
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spriteRender.setScale(1.0f, 1.0f);
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context->draw(spriteRender);
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}
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CockpitUI::CockpitUI() : UI() {
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sf::ContextSettings sViewSettings;
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sViewSettings.depthBits = 0;
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sViewSettings.stencilBits = 0;
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sViewSettings.antialiasingLevel = 8;
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sViewSettings.sRgbCapable = true;
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if (!mUIRender.create(1280, 720, sViewSettings))
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throw std::runtime_error("Texture renderer creation failure");
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mUIRender.setSmooth(true);
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mUIRender.setRepeated(false);
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mBoardTexture.setSrgb(true);
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mBoardTexture.loadFromFile("cockpit_ui_empty_rescaled.png", sf::IntRect(0, 0, 1280, 780));
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}
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void CockpitUI::Update() {
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sf::BlendMode sBM = sf::BlendNone;
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sf::RenderStates sRS(sBM);
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mUIRender.clear(sf::Color::Transparent);
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sf::Sprite staticBoardSprite(mBoardTexture);
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mUIRender.draw(staticBoardSprite, sRS);
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sf::CircleShape radar(95, 8);
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radar.setRotation(22.5f);
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radar.setPosition(sf::Vector2f(838,378));
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radar.setFillColor(sf::Color::Yellow);
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mUIRender.draw(radar, sRS);
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mUIRender.display();
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}
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WorldUI::WorldUI() : UI() {
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sf::ContextSettings sViewSettings;
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sViewSettings.depthBits = 0;
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sViewSettings.stencilBits = 0;
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sViewSettings.antialiasingLevel = 8;
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sViewSettings.sRgbCapable = true;
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if (!mUIRender.create(1280, 560, sViewSettings)) // Only the upper of the screen is renderer as the UI hide whats left.
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throw std::runtime_error("Texture renderer creation failure");
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mUIRender.setSmooth(true);
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mUIRender.setRepeated(false);
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mUIRender.clear(sf::Color::Black);
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mUIRender.display();
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}
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void WorldUI::Update() {
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} |