60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "Game.hpp"
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/Event.hpp>
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using std::make_shared;
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using std::make_unique;
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Game::Game(bool dbg) : gbDbgModeEnabled(dbg) {
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InitWindows();
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if (gbDbgModeEnabled)
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gDbgUI = make_unique<DebugUI>();
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}
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void Game::InitWindows() {
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// Create default game window
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sf::ContextSettings sWindowSettings;
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sWindowSettings.depthBits = 0;
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sWindowSettings.stencilBits = 0;
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sWindowSettings.antialiasingLevel = 8;
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sWindowSettings.sRgbCapable = true;
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gMainWindow = make_shared<sf::RenderWindow>(
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sf::VideoMode(1080, 720), "ProtoTank",
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(sf::Style::Close | sf::Style::Titlebar),
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sWindowSettings
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);
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gMainWindow->setVerticalSyncEnabled(false);
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gMainWindow->setFramerateLimit(60);
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gMainWindow->setKeyRepeatEnabled(false);
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gMainWindow->setMouseCursorVisible(true);
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}
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GAME_STATUS Game::Update() {
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gLoopTimer.restart();
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sf::Event event;
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while (gMainWindow->pollEvent(event)) {
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if (event.type == sf::Event::Closed)
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gMainWindow->close();
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}
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/*
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auto ticks = static_cast<int32_t>(mLoopTimer.getElapsedTime().asMilliseconds());
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gTicksMonitoring.push_back(ticks);
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double cpuUsage = std::accumulate(gTicksMonitoring.begin(), gTicksMonitoring.end(), 0) / gTicksMonitoring.size();
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*/
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if (gMainWindow->isOpen())
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return GAME_RUNNING;
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else
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return GAME_QUIT;
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}
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void Game::Render() {
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gMainWindow->clear();
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//gDbgUI->UpdateDebugData(gMainWindow);
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gMainWindow->display();
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} |