diff --git a/src/LegacyExplorer.cpp b/src/LegacyExplorer.cpp new file mode 100644 index 0000000..ed37682 --- /dev/null +++ b/src/LegacyExplorer.cpp @@ -0,0 +1,31 @@ +/** + * @file LegacyExplorer.cpp + * @date 22/09/2022 + * @author JackCarterSmith + * @copyright GPL-v3.0 + * @brief Main game resources interface. + * + * Complete class would take legacy RDat files tree and extract levels, objects, + * textures, animations, etc. adapted datas for OpenGL/Direct3D application. + * + */ + +#include +#include +#include +#include "RDat.h" +#include "LegacyExplorer.h" + + +namespace RDI { + +LegacyExplorer::LegacyExplorer( RDat& pRDat ) { + // TODO Auto-generated constructor stub + +} + +LegacyExplorer::~LegacyExplorer() { + // TODO Auto-generated destructor stub +} + +} diff --git a/src/LegacyExplorer.h b/src/LegacyExplorer.h new file mode 100644 index 0000000..553cfb6 --- /dev/null +++ b/src/LegacyExplorer.h @@ -0,0 +1,26 @@ +/** + * @file LegacyExplorer.h + * @date 22/09/2022 + * @author JackCarterSmith + * @copyright GPL-v3.0 + * @brief Main game resources interface. + * + * Complete class would take legacy RDat files tree and extract levels, objects, + * textures, animations, etc. adapted datas for OpenGL/Direct3D application. + * + */ + +#ifndef LEGACYEXPLORER_H_ +#define LEGACYEXPLORER_H_ + +namespace RDI { + +class LegacyExplorer final { +public: + LegacyExplorer( RDat& pRDat ); + ~LegacyExplorer(); +}; + +} + +#endif /* LEGACYEXPLORER_H_ */ diff --git a/src/RDat.cpp b/src/RDat.cpp index 2ac2ab2..0ab3197 100644 --- a/src/RDat.cpp +++ b/src/RDat.cpp @@ -12,9 +12,6 @@ #include #include #include -#include -#include -#include #include #include "DatEntry.h" #include "data_struct.h"