/** * @file bundle_struct.h * @date 16/09/2022 * @author JackCarterSmith * @copyright GPL-v3.0 * @brief Bundle (000/001) file mapping definition. * * @todo Should not be used for now, bundle files contains game menu elements. May be for graph assets? * */ #ifndef BUNDLE_STRUCT_H_ #define BUNDLE_STRUCT_H_ #ifndef PACK # if defined(_MSC_VER) # define PACK # elif defined(__GNUC__) # define PACK __attribute__((packed)) # endif #endif namespace RDI { //////////////////////////////////////////////////////////////////////////// // Declaration of Memory Mapped Structure // Caution: the place of variable is important for correct mapping! //////////////////////////////////////////////////////////////////////////// #if defined(_MSC_VER) #pragma pack(push, 1) #endif typedef struct PACK file_header { unsigned int datas_offset; } T_FILE_HEADER; typedef struct PACK dat_section { unsigned int file_headers_offset; } T_DAT_SECTION; #if defined(_MSC_VER) #pragma pack(pop) #endif } #endif /* BUNDLE_STRUCT_H_ */