Updated documentation and Jenkins management
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142
Jenkinsfile
vendored
142
Jenkinsfile
vendored
@ -1,67 +1,77 @@
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pipeline {
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agent any
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options {
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skipDefaultCheckout(true)
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}
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environment {
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CI_OUTPUT_NAME = "RSE_Model"
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CI_BUILD_NUMBER = "$BUILD_NUMBER"
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}
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stages {
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stage('Prepare') {
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steps {
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cleanWs()
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}
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}
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stage('Build') {
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steps {
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parallel(
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linux: {
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dir("linux") {
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checkout([$class: 'GitSCM', branches: [[name: '**']], browser: [$class: 'GiteaBrowser', repoUrl: 'https://git.jcsmith.fr/jackcartersmith/RSE-Model.git'], extensions: [], userRemoteConfigs: [[credentialsId: 'jenkins-ssh', url: 'ssh://git@git.jcsmith.fr:2322/JCS-Prod/RSE-Model.git']]])
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cmakeBuild buildDir: 'build', installation: 'latest', steps: [[args: 'all']]
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}
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},
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windows: {
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dir("windows") {
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checkout([$class: 'GitSCM', branches: [[name: '**']], browser: [$class: 'GiteaBrowser', repoUrl: 'https://git.jcsmith.fr/jackcartersmith/RSE-Model.git'], extensions: [], userRemoteConfigs: [[credentialsId: 'jenkins-ssh', url: 'ssh://git@git.jcsmith.fr:2322/JCS-Prod/RSE-Model.git']]])
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cmakeBuild buildDir: 'build', cmakeArgs: '-DGNU_HOST=x86_64-w64-mingw32 -DCMAKE_TOOLCHAIN_FILE=../mingw_cross_toolchain.cmake -D"ZLIB_INCLUDE_DIR=/mnt/cc-libs/mingw64/zlib/1.2.11/include" -D"ZLIB_LIBRARY=/mnt/cc-libs/mingw64/zlib/1.2.11/lib/libzlib.dll.a" -D"PNG_PNG_INCLUDE_DIR=/mnt/cc-libs/mingw64/libpng/1.6.37/include" -D"PNG_LIBRARY=/mnt/cc-libs/mingw64/libpng/1.6.37/lib/libpng.dll.a"', installation: 'latest', steps: [[args: 'all']]
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}
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}
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)
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}
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}
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stage('Deploy') {
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steps {
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dir("zip_linux") {
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sh 'cp ../linux/build/${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}* .'
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}
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dir("zip_win") {
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sh 'cp ../windows/build/${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}* /mnt/cc-libs/mingw64/zlib/1.2.11/bin/libzlib.dll /mnt/cc-libs/mingw64/libpng/1.6.37/bin/libpng16.dll .'
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}
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zip archive: false, dir: 'zip_linux', exclude: '', glob: '', zipFile: 'x64.zip'
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sh 'mv x64.zip ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_x64.zip'
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zip archive: false, dir: 'zip_win', exclude: '', glob: '', zipFile: 'mingw64.zip'
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sh 'mv mingw64.zip ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_mingw64.zip'
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}
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}
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stage('Sign') {
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steps {
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sh 'ls -l'
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sh 'gpg --batch --detach-sign -o ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_x64.zip.gpg ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_x64.zip'
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sh 'gpg --batch --detach-sign -o ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_mingw64.zip.gpg ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_mingw64.zip'
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archiveArtifacts(artifacts: '*.zip,*.gpg')
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}
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}
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}
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/*
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post {
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always {
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cleanWs(cleanWhenNotBuilt: false,
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deleteDirs: true,
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disableDeferredWipeout: true,
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notFailBuild: true)
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}
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}
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*/
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pipeline {
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agent any
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options {
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skipDefaultCheckout(true)
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}
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environment {
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CI_OUTPUT_NAME = "RSE_Texture"
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CI_BUILD_NUMBER = "$BUILD_NUMBER"
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}
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stages {
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stage('Prepare') {
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steps {
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cleanWs()
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rtConanClient(id: "conan", userHome: "/home/jackcartersmith")
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}
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}
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stage('Build') {
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steps {
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parallel(
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linux: {
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dir("linux") {
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checkout([$class: 'GitSCM', branches: [[name: '**']], browser: [$class: 'GiteaBrowser', repoUrl: 'https://git.jcsmith.fr/JCS-Prod/RSE-Texture'], extensions: [], userRemoteConfigs: [[credentialsId: 'jenkins-ssh', url: 'ssh://git@git.jcsmith.fr:2322/JCS-Prod/RSE-Texture.git']]])
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dir("build") {
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rtConanRun(clientId: "conan", command: "install .. --build missing")
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}
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cmakeBuild buildDir: 'build', installation: 'latest', steps: [[args: 'all']]
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}
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},
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windows: {
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dir("windows") {
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checkout([$class: 'GitSCM', branches: [[name: '**']], browser: [$class: 'GiteaBrowser', repoUrl: 'https://git.jcsmith.fr/JCS-Prod/RSE-Texture'], extensions: [], userRemoteConfigs: [[credentialsId: 'jenkins-ssh', url: 'ssh://git@git.jcsmith.fr:2322/JCS-Prod/RSE-Texture.git']]])
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dir("build") {
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rtConanRun(clientId: "conan", command: "install .. --profile windows --build missing")
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}
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cmakeBuild buildDir: 'build', cmakeArgs: '-DGNU_HOST=x86_64-w64-mingw32 -DCMAKE_TOOLCHAIN_FILE=../mingw_cross_toolchain.cmake', installation: 'latest', steps: [[args: 'all']]
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}
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}
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)
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}
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}
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stage('Deploy') {
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steps {
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dir("zip_linux") {
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sh 'cp ../linux/build/${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}* .'
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}
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dir("zip_win") {
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sh 'cp ../windows/build/${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}* ../windows/build/*.dll .'
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}
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zip archive: false, dir: 'zip_linux', exclude: '', glob: '', zipFile: 'x64.zip'
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sh 'mv x64.zip ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_x64.zip'
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zip archive: false, dir: 'zip_win', exclude: '', glob: '', zipFile: 'mingw64.zip'
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sh 'mv mingw64.zip ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_mingw64.zip'
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archiveArtifacts(artifacts: '*.zip')
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fingerprint(targets: '*.zip')
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}
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}
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stage('Sign') {
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steps {
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sh 'ls -l'
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sh 'gpg --batch --detach-sign -o ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_x64.zip.gpg ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_x64.zip'
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sh 'gpg --batch --detach-sign -o ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_mingw64.zip.gpg ${CI_OUTPUT_NAME}-1.0.1.${BUILD_NUMBER}_mingw64.zip'
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archiveArtifacts(artifacts: '*.gpg')
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fingerprint(targets: '*.gpg')
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}
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}
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}
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/*
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post {
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always {
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cleanWs(cleanWhenNotBuilt: false,
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deleteDirs: true,
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disableDeferredWipeout: true,
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notFailBuild: true)
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}
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}
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*/
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}
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55
README.md
55
README.md
@ -7,8 +7,57 @@ The collection consist of few independants modules, each of them deals with spec
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All modules are independants. This is the **'MODEL'** module.
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:exclamation: **Master branch is ugly for now and should not be used, please take only released versions.** :exclamation:
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## MODEL MODULE
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It's extract texture datas from Rogue Squadron 3D (PC) game models files (HOB).
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It's extract texture datas from Rogue Squadron 3D (PC) game models files (HOB).
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This module can do:
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- Extract objects inside HOB files to Wavefront OBJ format,
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- Extract automatically inside subfolder (usefull when you have multiples objects to extract),
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- Multiple inputs files.
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## TODO
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- Add textures to models.
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- Discover all unknow fields, animation, bones mesh, etc.
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### Using
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`RSE-Model_"version" [options] <hob files...>` or you can simply drag&drop HOB files on it.
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A futur main program can extract all HOB files directly from DAT file.
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Due to issue with copyrights, I can't provide samples... You need to extract HOB files yourself.
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<img src="https://repo.jcsmith.fr/pictures/rse-model.gif" width="620" height="400" />
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### Options
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- -h Print this message
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- -v Activate verbose output
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- -no-subdir Extract textures directly inside current folder
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### Dependencies
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- obj-lib: as obj file exporter. (https://github.com/rlk/obj)
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### Compiling
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You can compile on both Windows (MinGW) or native Linux system thanks to CMake.
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To compile, just clone and launch cmake:
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```shell
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cmake .
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make
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make install
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```
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We can also use cross-compilation (after installing `mingw64` and `cmake` packages on your distrib):
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```shell
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mkdir build && cd build
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cmake -DGNU_HOST=x86_64-w64-mingw32 \
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-DCMAKE_TOOLCHAIN_FILE=../mingw_cross_toolchain.cmake \
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..
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cmake --build .
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```
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