Obj exporter include divide by 1024 (10bits rsh), keep this value in mind during parsing
RogueSquadron Extractor - MODEL module
Inspired by the work of dpethes (https://github.com/dpethes/rerogue) 👏
This set of git repos are a compilation of tools coded in C to make RS modding far more than a dream! The collection consist of few independants modules, each of them deals with specific data like sound, textures, heightmaps, etc...
All modules are independants. This is the 'MODEL' module.
MODEL MODULE
It's extract 3D rendering datas from Rogue Squadron 3D (PC) game models files (HOB).
This module can do:
- Extract objects inside HOB files to Wavefront OBJ format,
- Extract automatically inside subfolder (usefull when you have multiples objects to extract),
- Multiple inputs files.
TODO
- Add textures to models.
- Discover all unknowns fields, animations, bones mesh, etc.
- Full Conan build pipeline
Using
RSEModel [options] <hob files...>
or you can simply drag&drop HOB files on it.
A futur main program can extract all HOB files directly from DAT file. Due to issues with copyrights, I can't provide samples and my DAT file parser is unfinished... You need to extract HOB files yourself.

Options
- -h Print this message
- -v,-vv Activate verbose/debug output mode respectively
- -no-subdir Extract textures directly inside current folder
- -mtl Export materials datas with OBJ model
Dependencies
- obj-lib: as obj file exporter. (https://git.jcsmith.fr/jackcartersmith/obj)
Compiling
I've a preference for compiling libraries by hand, mainly for backward compatibility, but I recommend using Conan packages manager (https://conan.io) for simplicity. (Don't forget git submodules)
conan install -of build . --build=missing -pr:b=default -pr:h=default
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles"
cmake --build .
On Windows environment, you can use MinGW -G "MinGW Makefiles"
or Ninja -G "Ninja"
as CMake generator.