Updated README and CMakeList
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# CMakeLists.txt
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# Written by JackCarterSmith, 2021
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####################################################
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# Written by JackCarterSmith, 2022
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# This code is released under the RSE license.
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####################################################
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# CMake requirement and general configuration
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cmake_minimum_required(VERSION 3.12)
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cmake_policy(VERSION 3.12)
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set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR})
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# define project
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add_definitions(-DCONF_NO_GL)
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#add_definitions(-DNO_PNG_SUPPORT)
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if(DEFINED ENV{CI})
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project(rse-map VERSION $ENV{CI_VERSION}.$ENV{CI_BUILD_NUMBER} DESCRIPTION "RogueSquadron Extractor - Map" LANGUAGES C)
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set(RSE_MAP_NAME $ENV{CI_OUTPUT_NAME}-${PROJECT_VERSION})
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else()
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project(rse-map VERSION 1.0.0 DESCRIPTION "RogueSquadron Extractor - Map" LANGUAGES C)
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set(RSE_MAP_NAME RSE_Map-${PROJECT_VERSION})
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if(DEFINED ENV{MS_COMPATIBLE})
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set(CMAKE_GNUtoMS ON) # Enable compatibility level to exported libraries
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/src/config.h @ONLY)
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include(CheckIncludeFile)
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include(CheckCSourceCompiles)
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# needed packages
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add_definitions(-DCONF_NO_GL) # Used for obj-lib to not compile GL part
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#add_definitions(-DNO_PNG_SUPPORT) # Can be used to disable code support for PNG exporting
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# Project definition
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if(DEFINED ENV{CI}) # Jenkins CI integration mode
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project(rse-terrain VERSION $ENV{CI_VERSION}.$ENV{CI_BUILD_NUMBER} DESCRIPTION "RogueSquadron Extractor - Terrain" LANGUAGES C)
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set(RSE_TER_NAME $ENV{CI_OUTPUT_NAME}-${PROJECT_VERSION})
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else() # Standalone project mode, should not be used for release.
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project(rse-terrain VERSION 1.0.0 DESCRIPTION "RogueSquadron Extractor - Terrain" LANGUAGES C)
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set(RSE_TER_NAME RSE_Terrain-${PROJECT_VERSION})
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endif()
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# Push compile infos to source
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_SOURCE_DIR}/src/config.h @ONLY)
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# Import needed packages and references their include path
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find_package(ZLIB 1.2.11 EXACT REQUIRED)
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include_directories(${ZLIB_INCLUDE_DIR})
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find_package(PNG 1.6.37 EXACT REQUIRED)
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include_directories(${PNG_INCLUDE_DIR})
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIR})
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#find_package(GLEW REQUIRED) # Enable when GL rendering is ready
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#include_directories(${GLEW_INCLUDE_DIR})
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# define src/headers files
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FILE(GLOB_RECURSE RSE_MAP_SRCS src/*.c)
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FILE(GLOB_RECURSE RSE_MAP_HRDS src/*.h)
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SOURCE_GROUP("Source Files" FILES ${RSE_MAP_SRCS})
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SOURCE_GROUP("Header Files" FILES ${RSE_MAP_HRDS})
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# Define src/headers files
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FILE(GLOB_RECURSE RSE_TER_SOURCES src/*.c)
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FILE(GLOB_RECURSE RSE_TER_HEADERS src/*.h)
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SOURCE_GROUP("Source Files" FILES ${RSE_TER_SOURCES})
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SOURCE_GROUP("Header Files" FILES ${RSE_TER_HEADERS})
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# begin building RSE-Map
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#set(CMAKE_BUILD_TYPE Debug)
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# Building instructions for RSE-Terrain
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if(DEFINED ENV{RSE-WS})
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set(CMAKE_BUILD_TYPE DEBUG)
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endif()
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#include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add_executable(rse-map ${RSE_MAP_SRCS} ${RSE_MAP_HRDS})
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#set_property(TARGET rse-map PROPERTY C_STANDARD 99)
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set_target_properties(rse-map PROPERTIES OUTPUT_NAME ${RSE_MAP_NAME})
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add_executable(rse-terrain ${RSE_TER_SOURCES} ${RSE_TER_HEADERS}) # Set the inputs for the compiler (srcs&hrds)
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set_property(TARGET rse-terrain PROPERTY C_STANDARD 90)
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set_target_properties(rse-terrain PROPERTIES OUTPUT_NAME ${RSE_TER_NAME}) # Define the executable file name
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# Link externals libraries to the linker
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if(MSVC)
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# msvc does not append 'lib' - do it here to have consistent name
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#set_target_properties(rse-map PROPERTIES PREFIX "lib")
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set_target_properties(rse-map PROPERTIES IMPORT_PREFIX "lib")
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endif()
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if(MSVC)
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target_link_libraries(rse-map ${ZLIB_LIBRARIES} ${PNG_LIBRARIES})
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#set_target_properties(rse-terrain PROPERTIES PREFIX "lib")
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set_target_properties(rse-terrain PROPERTIES IMPORT_PREFIX "lib")
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target_link_libraries(rse-terrain ${ZLIB_LIBRARIES} ${PNG_LIBRARIES} ${GLEW_LIBRARIES})
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else()
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target_link_libraries(rse-map ${ZLIB_LIBRARIES} ${PNG_LIBRARIES} m)
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target_link_libraries(rse-terrain ${ZLIB_LIBRARIES} ${PNG_LIBRARIES} ${GLEW_LIBRARIES} m)
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endif()
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# add GPG signature command
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# GPG signature custom command
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#add_custom_command(
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# OUTPUT ""
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# COMMAND gpg --batch --detach-sign
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# -o ${RSE_MAP_NAME}_${CI_SYS_TARGET}.gpg
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# ${RSE_MAP_NAME}
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# DEPENDS ${RSE_MAP_NAME}
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# -o ${RSE_TER_NAME}_${CI_SYS_TARGET}.gpg
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# ${RSE_TER_NAME}
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# DEPENDS ${RSE_TER_NAME}
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# VERBATIM
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#)
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# install executable
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install(TARGETS rse-map
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# Install project executable
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install(TARGETS rse-terrain
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RUNTIME DESTINATION bin
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)
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README.md
67
README.md
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# RogueSquadron Extractor - MAP module
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# RogueSquadron Extractor - TERRAIN module
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Inspired by the work of **dpethes** (https://github.com/dpethes/rerogue) :clap:
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This set of git repos are a compilation of tools coded in C to make RS modding far more than a dream!
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The collection consist of few independants modules, each of them deals with specific data like sound, textures, heightmaps, etc...
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All modules are independants. This is the **'MAP'** module.
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All modules are independants. This is the **'TERRAIN'** module.
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:exclamation: **Master branch is ugly for now and should not be used, please take only released versions.** :exclamation:
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[](https://ci.jcsmith.fr/job/JCS-Prod/job/RSE-Terrain/job/master/)
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## MAP MODULE
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## TERRAIN MODULE
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It's extract texture datas from Rogue Squadron 3D (PC) game map files.
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It's extract terrain datas from Rogue Squadron 3D (PC) game map files (hmp).
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This module can do:
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- Interpolate 3D model mesh of the terrain,
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- Export it as OBJ model file (pretty heavy (~15MB), not to be use direcly for display),
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- Export an heightmap-like PNG,
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- Multiple inputs files.
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## TODO
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- Add textures to terrain.
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- Adding LOD method to optimize datas manipulation and rendering.
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- Rewrite OBJ lib...
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- Discover all last unknowns fields, etc.
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### Using
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`RSE-Terrain_"version" [options] <hob files...>` or you can simply drag&drop HOB files on it.
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A futur main program can extract all HOB files directly from DAT file.
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Due to issue with copyrights, I can't provide samples... You need to extract HOB files yourself.
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<img src="https://repo.jcsmith.fr/pictures/rse-terrain.gif" width="620" height="400" />
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### Options
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- -h Print this message
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- -v,-vv Activate verbose/debug output mode respectively
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- -subdir Export outputs to a sub-directory
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- -neg Negative heightmap output
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### Dependencies
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- obj-lib: as obj file exporter. (https://github.com/rlk/obj)
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### Compiling
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:mega: **MSVC compatibility is in progress. Not working for now but you can try to fix error by yourself.**
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You can compile on both Windows (MinGW) or native Linux system thanks to CMake.
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To compile, just clone (**don't forget git submodules**) and launch cmake:
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```shell
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cmake .
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make
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make install
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```
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We can also use cross-compilation (after installing `mingw64` and `cmake` packages on your distrib):
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```shell
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mkdir build && cd build
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cmake -DGNU_HOST=x86_64-w64-mingw32 \
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-DCMAKE_TOOLCHAIN_FILE=../mingw_cross_toolchain.cmake \
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..
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cmake --build .
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```
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