diff --git a/Jenkinsfile b/Jenkinsfile index 28b1eab..f1e162c 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -5,7 +5,7 @@ pipeline { } environment { CI_OUTPUT_NAME = "RSETerrain" - CI_VERSION = "2.0.0" + CI_VERSION = "2.0.1" CI_BUILD_NUMBER = "$BUILD_NUMBER" } stages { diff --git a/README.md b/README.md index 8d8edcc..8567cc1 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ It's extract terrain datas from Rogue Squadron 3D (PC) game map files (hmp). This module can do: - Interpolate 3D model mesh of the terrain, -- Export it as OBJ model file (pretty heavy (~15MB), not to be use direcly for display), +- Export it as OBJ model file (pretty heavy (~15MB), not to be use directly for display), - Export an heightmap-like PNG, - Multiple inputs files. @@ -27,10 +27,10 @@ This module can do: ### Using -`RSETerrain [options] ` or you can simply drag&drop HOB files on it. +`RSETerrain [options] ` or you can simply drag&drop HMP files on it. -A futur main program can extract all HOB files directly from DAT file. -Due to issue with copyrights, I can't provide samples... You need to extract HOB files yourself. +A futur main program can extract all HMP files directly from DAT file. +Due to issue with copyrights, I can't provide samples... You need to extract HMP files yourself. @@ -38,7 +38,9 @@ Due to issue with copyrights, I can't provide samples... You need to extract HOB - -h Print this message - -v,-vv Activate verbose/debug output mode respectively -- -subdir Export outputs to a sub-directory +- -no-subdir Export models inside current folder +- -no-mtl Disable texture exporting +- -invZ Invert Z axis when parsing - -neg Negative heightmap output ### Dependencies