All checks were successful
JCS-Prod/RSE-Terrain/pipeline/head This commit looks good
130 lines
5.4 KiB
Python
130 lines
5.4 KiB
Python
import os
|
|
from conan import ConanFile
|
|
from conan.tools.cmake import CMakeToolchain, CMakeDeps, CMake
|
|
from conan.tools.files import copy
|
|
from conan.tools.scm import Git, Version
|
|
|
|
required_conan_version = ">=2.3"
|
|
|
|
class rse_terrain(ConanFile):
|
|
name = "rspterrainlib"
|
|
package_type = "library"
|
|
version = "2.1.0"
|
|
revision_mode = "scm"
|
|
license = "GPL-3.0"
|
|
author = "JackCarterSmith <jackcartersmith@jcsmith.fr>"
|
|
url = "https://git.jcsmith.fr/JCS-Prod/RSE-Terrain"
|
|
description = "Rogue Squadron 3D (PC) game terrain files (hmp) extractor"
|
|
settings = "os", "compiler", "build_type", "arch"
|
|
generators = "CMakeDeps"
|
|
options = {
|
|
"shared": [True, False],
|
|
"tools": [True, False],
|
|
"fPIC": [True, False]
|
|
}
|
|
|
|
default_options = {
|
|
"shared": True,
|
|
"tools": False,
|
|
"fPIC": True
|
|
}
|
|
|
|
@property
|
|
def _is_msvc(self):
|
|
return str(self.settings.compiler) in ["Visual Studio", "msvc"]
|
|
|
|
#def validate(self):
|
|
# if self.settings.os == "Macos":
|
|
# raise ConanInvalidConfiguration("MacOS not supported")
|
|
|
|
def config_options(self):
|
|
if self.settings.os == "Windows":
|
|
del self.options.fPIC
|
|
|
|
def configure(self):
|
|
self.options["libpng"].shared = True
|
|
self.options["libpng"].sse = True
|
|
if self.options.shared:
|
|
self.options.rm_safe("fPIC")
|
|
|
|
def requirements(self):
|
|
if self.options.tools:
|
|
self.requires("glew/2.2.0")
|
|
self.requires("zlib/1.3.1")
|
|
self.requires("libpng/1.6.43")
|
|
|
|
def source(self):
|
|
git = Git(self)
|
|
cargs = ['--single-branch', '--recursive', '--depth', '1', '--branch', 'v' + self.version]
|
|
git.clone(url="https://git.jcsmith.fr/JCS-Prod/RSE-Terrain.git", target=".", args=cargs)
|
|
|
|
# def _patch(self):
|
|
# replace_in_file(self, os.path.join(self.source_folder, "RSPTerrainLib", "CMakeLists.txt"),
|
|
# 'set_target_properties(rsp-texture-libstatic PROPERTIES OUTPUT_NAME "${RSP_TEXTURE_LIB_NAME}_static")',
|
|
# 'set_target_properties(rsp-texture-libstatic PROPERTIES OUTPUT_NAME "${RSP_TEXTURE_LIB_NAME}")')
|
|
|
|
def export_sources(self):
|
|
copy(self, "CMakeLists.txt", self.recipe_folder, self.export_sources_folder)
|
|
|
|
# def layout(self):
|
|
# cmake_layout(self, src_folder='.', build_folder='build')
|
|
|
|
def generate(self):
|
|
tc = CMakeToolchain(self)
|
|
tc.cache_variables["RSPTERRAIN_SHARED"] = self.options.shared
|
|
tc.cache_variables["RSPTERRAIN_STATIC"] = not self.options.shared
|
|
tc.cache_variables["BUILD_TOOLS"] = self.options.tools
|
|
#tc.cache_variables["BUILD_DEBUG"] = self.settings.build_type == "Debug"
|
|
tc.generate()
|
|
|
|
#cmdeps = CMakeDeps(self)
|
|
#cmpdeps.set_property("zlib", "cmake_find_mode", "both")
|
|
#cmpdeps.set_property("libpng", "cmake_find_mode", "both")
|
|
#if self.options.shared:
|
|
#cmdeps.configuration = "ReleaseShared"
|
|
#cmdeps.generate()
|
|
|
|
for dep in self.dependencies.values():
|
|
if len(dep.cpp_info.bindirs) > 0:
|
|
if self.settings.os == "Windows":
|
|
if self._is_msvc:
|
|
copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin", str(self.settings.build_type)))
|
|
else:
|
|
copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
|
|
else:
|
|
copy(self, "*.so", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
|
|
|
|
def build(self):
|
|
cmbuilder = CMake(self)
|
|
#self._patch()
|
|
cmbuilder.configure()
|
|
cmbuilder.build()
|
|
|
|
def package(self):
|
|
copy(self, "LICENSE", src=self.source_folder, dst=os.path.join(self.package_folder, "licenses"))
|
|
copy(self, pattern="*.h", src=os.path.join(self.source_folder, "include"), dst=os.path.join(self.package_folder, "include"))
|
|
copy(self, pattern="*.a", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
|
|
copy(self, pattern="*.so", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
|
|
copy(self, pattern="*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
|
|
copy(self, pattern="*.dll", src=self.build_folder, dst=os.path.join(self.package_folder, "bin"), keep_path=False)
|
|
|
|
def package_info(self):
|
|
self.cpp_info.set_property("cmake_file_name", "RSETerrain")
|
|
self.cpp_info.set_property("cmake_target_name", "RSETerrain")
|
|
self.cpp_info.set_property("cmake_module_target_name", "RSETerrain::RSETerrain")
|
|
self.cpp_info.set_property("cmake_find_mode", "both")
|
|
|
|
self.cpp_info.names["cmake_find_package"] = "RSETerrain"
|
|
self.cpp_info.names["cmake_find_package_multi"] = "RSETerrain"
|
|
|
|
self.cpp_info.includedirs = ["include"]
|
|
|
|
prefix = "lib" if self._is_msvc else ""
|
|
#suffix = "d" if self.settings.build_type == "Debug" else ""
|
|
suffix = ""
|
|
major_min_version = f"{Version(self.version).major}{Version(self.version).minor}"
|
|
|
|
self.cpp_info.libs = ["{}RSETerrain{}{}".format(prefix, major_min_version, suffix)]
|
|
if self.settings.os in ["Linux", "Android", "FreeBSD", "SunOS", "AIX"]:
|
|
self.cpp_info.system_libs.append("m")
|