Imported old parser

This commit is contained in:
JackCarterSmith 2022-08-27 20:15:25 +02:00
parent 151769a2d3
commit 3b1b358363
Signed by: JackCarterSmith
GPG Key ID: 832E52F4E23F8F24
8 changed files with 562 additions and 548 deletions

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@ -37,49 +37,47 @@ typedef union u_rsptexture_parameters {
#ifndef MEMFILE
typedef char* MEMFILE;
#endif
#ifndef HEIGHTMAP_T
typedef unsigned char** HEIGHTMAP_T;
#ifndef T_R8G8B8
typedef struct r8g8b8 { unsigned char r,g,b; } T_R8G8B8;
#endif
#ifndef T_VECTOR3
typedef struct vector3 { float x,y,z; } T_VECTOR3;
#endif
#ifndef T_VERTEX
typedef T_VECTOR3 T_VERTEX;
#ifndef T_R8G8B8A8
typedef struct r8g8b8a8 { unsigned char r,g,b,a; } T_R8G8B8A8;
#endif
typedef struct rspterrain_heightmap {
typedef unsigned char T_SAMPLE;
typedef struct rsptexture_material {
unsigned char name[17]; // 16 + 1 string ending \0
unsigned short type;
unsigned short texture_index; //TODO: pointer to a T_RSPTEXTURE_TEXTURE element?
} T_RSPTEXTURE_MATERIAL;
typedef struct rsptexture_texture {
unsigned char name[17]; // 16 + 1 string ending \0
unsigned short width;
unsigned short height;
HEIGHTMAP_T heightmap;
} T_RSPTERRAIN_HEIGHTMAP ;
unsigned char type;
unsigned char sample_bits;
unsigned int palette_entries;
typedef struct rspterrain_mesh {
unsigned short width;
unsigned short height;
T_R8G8B8A8 alpha_color;
unsigned int vertices_count;
T_VERTEX* verticesmap;
} T_RSPTERRAIN_MESH ;
unsigned int palette_offset; //TODO: useless?
unsigned int pixels_offset; //TODO: useless?
typedef struct rspterrain_tile {
unsigned short texmap_id;
T_R8G8B8A8* pixels;
} T_RSPTEXTURE_TEXTURE;
unsigned char low_height;
unsigned char high_height;
typedef struct rsptexture_hmt {
unsigned int materials_count;
unsigned int textures_count;
unsigned int texture_offset; //TODO: useless?
unsigned char height_values[5][5];
} T_RSPTERRAIN_TILE;
typedef struct rspterrain_obj {
unsigned short width;
unsigned short height;
float height_scale;
unsigned short tiles_count;
T_RSPTERRAIN_TILE* tilesmap;
} T_RSPTERRAIN_HMP ;
T_RSPTEXTURE_MATERIAL* materials;
T_RSPTEXTURE_TEXTURE* textures;
} T_RSPTEXTURE_HMT;
#ifdef __cplusplus
}

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@ -14,7 +14,6 @@
#include "RSPTexture_errordefs.h"
#include "RSPTexture_datatypes.h"
#include "hmt_parser.h"
#include "data_builders.h"
#include "RSPTexture.h"
@ -22,7 +21,7 @@ inline char* RSPTexture_getVersion( void ) {
return PRG_VERSION;
}
unsigned short RSPTexture_processHMPFile( T_RSPTEXTURE_HMT* hmtStruct, const char* const filePath,
unsigned short RSPTexture_processHMTFile( T_RSPTEXTURE_HMT* hmtStruct, const char* const filePath,
const RSPTEXTURE_PARAMETERS params ) {
if ( hmtStruct == NULL || filePath == NULL ) return RSPLIB_ERROR_ARGS_NULL;
@ -30,7 +29,7 @@ unsigned short RSPTexture_processHMPFile( T_RSPTEXTURE_HMT* hmtStruct, const cha
return RSP_TextureLib_ParseHMTFile(filePath, hmtStruct, &params);
}
unsigned short RSPTexture_processHMPFileMemory( T_RSPTEXTURE_HMT* hmtStruct, const void* const memFilePtr,
unsigned short RSPTexture_processHMTFileMemory( T_RSPTEXTURE_HMT* hmtStruct, const void* const memFilePtr,
const long memFileSize, const RSPTEXTURE_PARAMETERS params ) {
if ( hmtStruct == NULL || memFilePtr == NULL ) return RSPLIB_ERROR_ARGS_NULL;
@ -38,3 +37,30 @@ unsigned short RSPTexture_processHMPFileMemory( T_RSPTEXTURE_HMT* hmtStruct, con
return RSP_TextureLib_ParseHMTMemFile((MEMFILE)memFilePtr, hmtStruct, &params);
}
/*
void purgeHMTFromMemory(HMT_FILE *_f) {
if (_f == NULL) return;
if (_f->textures_list != NULL) {
if (_f->textures_list->image.pixels != NULL) free(_f->textures_list->image.pixels);
if (_f->textures_list->image.samples != NULL) free(_f->textures_list->image.samples);
}
free(_f->textures_list);
if (_f->materials_list != NULL) free(_f->materials_list);
free(_f);
}
*/

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@ -1,152 +0,0 @@
#include "RS_images.h"
//extern int _options; // Global options settings variable
void decodePixels(RS_IMAGE *img) {
int size;
//img->pixels = NULL;
if (!(img->type_ == 0 ||
img->type_ == 1 ||
img->type_ == 2 ||
img->type_ == 3 ||
img->type_ == 4 ||
img->type_ == 5)) return;
size = img->height * img->width;
switch (img->sampleBits) {
case 32:
img->pixels = calloc(1, size * sizeof(PIXEL_A));
memcpy(img->pixels, img->samples, size * sizeof(PIXEL_A));
break;
case 4:
img->pixels = calloc(1, size * sizeof(PIXEL_A));
if (img->paletteEntries == 0) {
convert4bitsGreyTo32bitsRGBA(img->samples, img->pixels, size, &(img->alpha_color));
} else if (img->paletteEntries == 16) {
convert4bitsTo32bitsRGBA(img->samples, img->pixels, size, img->palette, &(img->alpha_color));
}
break;
case 8:
if (img->paletteEntries == 0) {
img->pixels = calloc(1, size);
memcpy(img->pixels, img->samples, size);
} else if (img->paletteEntries == 256) {
img->pixels = calloc(1, size * sizeof(PIXEL_A));
convert8bitsTo32bitsRGBA(img->samples, img->pixels, size, img->palette, &(img->alpha_color));
}
break;
case 16:
img->pixels = calloc(1, size);
useOddBytes(img->samples, img->pixels, size);
break;
default:
break;
}
}
int isTransparentColor(PIXEL_A *testColor, PIXEL_A *transp_color) {
if (transp_color == NULL || testColor == NULL) return -2;
if (!(testColor->_red == transp_color->_red)) return -1;
if (!(testColor->_green == transp_color->_green)) return -1;
if (!(testColor->_blue == transp_color->_blue)) return -1;
return 0;
}
void convert4bitsGreyTo32bitsRGBA(unsigned char *samples_tab, PIXEL_A *pixels_tab, int sampling, PIXEL_A *transp_color) {
int i;
unsigned char v;
for(i=0; i<div(sampling,2).quot; i++) {
v = samples_tab[i];
pixels_tab[i*2]._red = div((v >> 4 & 0xF) * 256, 16).quot;
pixels_tab[i*2]._green = div((v >> 4 & 0xF) * 256, 16).quot;
pixels_tab[i*2]._blue = div((v >> 4 & 0xF) * 256, 16).quot;
if (isTransparentColor(&(pixels_tab[i*2]), transp_color) == 0) pixels_tab[i*2]._alpha = 0xFF - transp_color->_alpha; else pixels_tab[i*2]._alpha = 0xFF; // Test if color is a transparent color and adjust alpha layer
pixels_tab[i*2+1]._red = div((v & 0xF) * 256, 16).quot;
pixels_tab[i*2+1]._green = div((v & 0xF) * 256, 16).quot;
pixels_tab[i*2+1]._blue = div((v & 0xF) * 256, 16).quot;
if (isTransparentColor(&(pixels_tab[i*2+1]), transp_color) == 0) pixels_tab[i*2+1]._alpha = 0xFF - transp_color->_alpha; else pixels_tab[i*2+1]._alpha = 0xFF; // Test if color is a transparent color and adjust alpha layer
}
}
void convert4bitsTo32bitsRGBA(unsigned char *samples_tab, PIXEL_A *pixels_tab, int size, PIXEL *pal, PIXEL_A *transp_color) {
int i,index;
for(i=0; i<div(size,2).quot; i++) {
index = samples_tab[i];
pixels_tab[i*2]._red = pal[(index >> 4) & 0xF]._red;
pixels_tab[i*2]._green = pal[(index >> 4) & 0xF]._green;
pixels_tab[i*2]._blue = pal[(index >> 4) & 0xF]._blue;
if (isTransparentColor(&(pixels_tab[i*2]), transp_color) == 0) pixels_tab[i*2]._alpha = 0xFF - transp_color->_alpha; else pixels_tab[i*2]._alpha = 0xFF; // Test if color is a transparent color and adjust alpha layer
pixels_tab[i*2+1]._red = pal[index & 0xF]._red;
pixels_tab[i*2+1]._green = pal[index & 0xF]._green;
pixels_tab[i*2+1]._blue = pal[index & 0xF]._blue;
if (isTransparentColor(&(pixels_tab[i*2+1]), transp_color) == 0) pixels_tab[i*2]._alpha = 0xFF - transp_color->_alpha; else pixels_tab[i*2+1]._alpha = 0xFF; // Test if color is a transparent color and adjust alpha layer
}
}
void convert8bitsTo32bitsRGBA(unsigned char *samples_tab, PIXEL_A *pixels_tab, int size, PIXEL *pal, PIXEL_A *transp_color) {
int i,index;
for(i=0; i<size; i++) {
index = samples_tab[i];
pixels_tab[i]._red = pal[index]._red;
pixels_tab[i]._green = pal[index]._green;
pixels_tab[i]._blue = pal[index]._blue;
if (isTransparentColor(&(pixels_tab[i]), transp_color) == 0) pixels_tab[i]._alpha = 0xFF - transp_color->_alpha; else pixels_tab[i]._alpha = 0xFF; // Test if color is a transparent color and adjust alpha layer
}
}
void useOddBytes(unsigned char *src, PIXEL_A *dst, int size) {
int i;
for(i=0; i<(size-1); i++) {
//dst[i] = src[i*2+1]; //FIXME: Implement optimized byte shifting
//dst[i]._red = src[i*2+1];
//dst[i]._green = src[i*2+1];
//dst[i]._blue = src[i*2+1];
}
}
PIXEL_A *pixelAt(RS_IMAGE *img, int posX , int posY) {
return img->pixels + img->width * posY + posX;
}
RS_IMAGE_DESC getImageDescFromType(unsigned char type) {
RS_IMAGE_DESC desc;
switch(type) {
case 0:
desc.palette_entries = 16;
desc.sample_bits = 4;
break;
case 1:
desc.palette_entries = 256;
desc.sample_bits = 8;
break;
case 2:
desc.palette_entries = 0;
desc.sample_bits = 16;
break;
case 3:
desc.palette_entries = 0;
desc.sample_bits = 32;
break;
case 4:
desc.palette_entries = 0;
desc.sample_bits = 4;
break;
case 5:
desc.palette_entries = 0;
desc.sample_bits = 8;
break;
default:
break;
}
return desc;
}

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@ -1,85 +0,0 @@
#ifndef RS_IMAGES_H_
#define RS_IMAGES_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//#include "options.h"
/**
* @brief Constant contain the number of channel inside a PIXEL definition.
*/
#define PIXEL_MEMBERS_NBR 4
/////////////////////////////
///// Define new types //////
/////////////////////////////
/**
* @brief RGBA pixel structure, used to store datas for implementation inside PNG files.
*/
typedef struct PixelRGBA {
unsigned char _red;
unsigned char _green;
unsigned char _blue;
unsigned char _alpha;
}PIXEL_A;
/**
* @brief RGB pixel structure, used to store datas for implementation inside PNG files, optimised version without alpha channel support.
*/
typedef struct PixelRGB {
unsigned char _red;
unsigned char _green;
unsigned char _blue;
}PIXEL;
/**
* @brief Image definition from Rogue Squadron HMT files
*/
typedef struct RSImage {
int data_size; /**< Image bytes size */
int width, height;
unsigned char type_; /**< Image type (0 = RBG/4bits per pixel, 1 = RBG/8bpp, 3 = RGBA/32bpp , 4 = grayscale/4bpp, 5 = grayscale/8bpp */
unsigned char sampleBits; /**< Bits per samble */
int paletteEntries;
PIXEL_A alpha_color;
PIXEL_A *pixels; /**< Image pixels list, managed like an array and declared as a pointer */
unsigned char *samples; /**< Image samples list managed like an array and declared as a pointer */
PIXEL palette[256]; /**< Image palette definition */ //TODO: Create union struct type instead
}RS_IMAGE;
typedef struct RSImage_desc {
int palette_entries;
int sample_bits;
}RS_IMAGE_DESC;
/////////////////////////////
///// Declare functions /////
/////////////////////////////
/**
* @brief Conversion table for image type using RS_IMAGE_DESC.
* Return RS_IMAGE_DESC by providing image type as int\n
*
* Detailed conversion:\n\n
* Type 0 -> Palette entries: 16 ; Sample bits: 4\n
* Type 1 -> Palette entries: 256 ; Sample bits: 8\n
* Type 2 -> Palette entries: 0 ; Sample bits: 16\n
* Type 3 -> Palette entries: 0 ; Sample bits: 32\n
* Type 4 -> Palette entries: 0 ; Sample bits: 4\n
* Type 5 -> Palette entries: 0 ; Sample bits: 8\n
*/
RS_IMAGE_DESC getImageDescFromType(unsigned char type); //TODO: Optimise function
int isTransparentColor(PIXEL_A *testColor, PIXEL_A *transp_color);
void convert4bitsGreyTo32bitsRGBA(unsigned char *samples_tab, PIXEL_A *pixels_tab, int sampling, PIXEL_A *transp_color);
void convert4bitsTo32bitsRGBA(unsigned char *samples_tab, PIXEL_A *pixels_tab, int size, PIXEL *pal, PIXEL_A *transp_color);
void convert8bitsTo32bitsRGBA(unsigned char *samples_tab, PIXEL_A *pixels_tab, int size, PIXEL *pal, PIXEL_A *transp_color);
void useOddBytes(unsigned char *src, PIXEL_A *dst, int size);
void decodePixels(RS_IMAGE *img);
PIXEL_A *pixelAt(RS_IMAGE *img, int posX , int posY);
#endif

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@ -1,26 +0,0 @@
#ifndef TEXTURE_EXTRACTOR_H_
#define TEXTURE_EXTRACTOR_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(_WIN32)
#include <windows.h>
#else
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include "config.h"
#include "options.h"
#include "hmt_parser.h"
#include "RS_images.h"
#include "Image_Exporter.h"
void createSubDir(char *dirName);
int checkArgs(char *args[], int arg_nbr);
HMT_FILE *extractDatasFromHMT(char* hmt_filename);
int exportTextures(HMT_FILE *hmt_f, char *filename);
void dispHelp();
#endif

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@ -1,167 +1,416 @@
/**
* @file hmt_parser.c
* @date 26/08/2022
* @author JackCarterSmith
* @copyright GPL-v3.0
* @brief Process HMT file structure and extract its datas.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "RSPTexture_errordefs.h"
#include "RSPTexture_datatypes.h"
#include "hmt_struct.h"
#include "hmt_parser.h"
HMT_FILE *parseHMTFile(FILE *hmt_src) {
int i;
HMT_FILE *_buff = NULL;
////////////////////////////////////////////////////////////////////////////////
// Private functions declarations
////////////////////////////////////////////////////////////////////////////////
if (hmt_src == NULL) return NULL;
_buff = calloc(1, sizeof(HMT_FILE));
static unsigned short ExtractTextureHMT(T_RSPTEXTURE_HMT*, const MEMFILE, const RSPTEXTURE_PARAMETERS*);
static unsigned short ExtractMaterials(T_RSPTEXTURE_HMT*, const MEMFILE, const RSPTEXTURE_PARAMETERS*);
static unsigned short ExtractTextures(T_RSPTEXTURE_HMT*, const MEMFILE, const RSPTEXTURE_PARAMETERS*);
static unsigned short TranslatePixels(T_RSPTEXTURE_TEXTURE*, const T_SAMPLE*, const T_R8G8B8*);
static unsigned short isTransparentColor(const T_R8G8B8A8, const T_R8G8B8A8);
static void convert4bitsGreyTo32bitsRGBA(T_R8G8B8A8*, const T_SAMPLE*, const unsigned int, const T_R8G8B8A8);
static void convert4bitsTo32bitsRGBA(T_R8G8B8A8*, const T_SAMPLE*, const unsigned int, const T_R8G8B8*, const T_R8G8B8A8);
static void convert8bitsTo32bitsRGBA(T_R8G8B8A8*, const T_SAMPLE*, const unsigned int, const T_R8G8B8*, const T_R8G8B8A8);
static void useOddBytes(T_R8G8B8A8*, const T_SAMPLE*, const unsigned int);
rewind(hmt_src); //Rewind file at the start
fread(&(_buff->material_count), 4, 1, hmt_src); // Extract first usefull datas
fread(&(_buff->texture_offset), 4, 1, hmt_src);
// Read materials
printf("[INFO] Materials detected: %d\n", _buff->material_count);
_buff->materials_list = calloc(_buff->material_count, sizeof(HMT_MATERIAL)); // Create a big list of materials entries
for (i=0; i<_buff->material_count; i++) {
// Extract materials datas
if (readMaterial(&(_buff->materials_list[i]), hmt_src) != 0) {
purgeHMTFromMemory(_buff);
return NULL;
}
}
////////////////////////////////////////////////////////////////////////////////
// Public functions definition
////////////////////////////////////////////////////////////////////////////////
// Read textures
fseek(hmt_src, _buff->texture_offset, SEEK_SET);
fread(&(_buff->texture_count), 4, 1, hmt_src);
printf("[INFO] Textures detected: %d\n", _buff->texture_count);
if (_buff->texture_count > 0) {
_buff->textures_list = calloc(_buff->texture_count, sizeof(HMT_TEXTURE)); // Create a big list of textures entries
for (i=0; i<_buff->texture_count; i++) {
// Extract textures datas
if (readTexture(&(_buff->textures_list[i]), hmt_src) != 0) {
purgeHMTFromMemory(_buff);
return NULL;
unsigned short RSP_TextureLib_ParseHMTMemFile(const MEMFILE pMemFile, T_RSPTEXTURE_HMT* hmtStruct, const RSPTEXTURE_PARAMETERS* pParams) {
unsigned char err = RSPLIB_SUCCESS;
if (hmtStruct != NULL && pMemFile != NULL) {
// Do the magic!
err = ExtractTextureHMT(hmtStruct, pMemFile, pParams);
} else err = RSPLIB_ERROR_ARGS_NULL;
return err;
}
unsigned short RSP_TextureLib_ParseHMTFile(const char* fileName, T_RSPTEXTURE_HMT* hmtStruct, const RSPTEXTURE_PARAMETERS* pParams) {
unsigned char err = RSPLIB_SUCCESS;
long fileSize;
FILE* fStream = NULL;
MEMFILE memFile = NULL;
if (hmtStruct != NULL && fileName != NULL) {
// Open file
fStream = fopen(fileName, "rb");
if (fStream != NULL) {
// Determine file size in bytes
fseek(fStream, 0, SEEK_END);
fileSize = ftell(fStream);
fseek(fStream, 0, SEEK_SET);
if (pParams->verbose_mode) printf("[DBG] > Input file size: %ld bytes\n", fileSize);
memFile = malloc(fileSize + 1);
if (memFile != NULL) {
// Copy file in RAM
fread(memFile, fileSize, 1, fStream);
fclose(fStream);
// Do the magic!
err = ExtractTextureHMT(hmtStruct, memFile, pParams);
free(memFile);
} else {
fclose(fStream);
err = RSPLIB_ERROR_MEMORY;
if (pParams->verbose_mode) printf("[ERR] Can't allocate enough memory for file processing!\n");
}
} else {
err = RSPLIB_ERROR_IO;
if (pParams->verbose_mode) printf("[ERR] Input file %s not found!\n", fileName);
}
}
} else err = RSPLIB_ERROR_ARGS_NULL;
return _buff;
return err;
}
int readMaterial(HMT_MATERIAL *mat, FILE *hmt_src) {
if (mat == NULL || hmt_src == NULL) return EXIT_FAILURE;
fread(mat, sizeof(HMT_MATERIAL), 1, hmt_src);
////////////////////////////////////////////////////////////////////////////////
// Private functions definition
////////////////////////////////////////////////////////////////////////////////
if (_options & 0x1) {
if (mat->zero != 0 || mat->hex_a != 0x0A) printf("\n Uncommon file detected!\n");
printf(" Material type: %d\n Texture index: %d\n\n", mat->type_, mat->texture_index); //TODO: To develop?!
}
/**
* @brief Extract datas from texture HMT in memory.
*
* @param[out] pHmtStruct Take T_RSPTEXTURE_HMT structure to fill with parsed datas.
* @param[in] pMemfile Pointer to an in-memory file location.
* @param[in] pParams Program option, used to tune parser features.
*
* @return Error code, RSPLIB_SUCCESS when no error.
*/
static unsigned short ExtractTextureHMT(T_RSPTEXTURE_HMT* pHmtStruct, const MEMFILE pMemfile, const RSPTEXTURE_PARAMETERS* pParams) {
unsigned short errorCode = RSPLIB_SUCCESS;
return EXIT_SUCCESS;
if (pHmtStruct == NULL || pMemfile == NULL) return RSPLIB_ERROR_ARGS_NULL;
// Get global infos
pHmtStruct->materials_count = ((T_HMTFILE_HEADER1 *)pMemfile)->materials_count;
pHmtStruct->texture_offset = ((T_HMTFILE_HEADER1 *)pMemfile)->textures_offset;
pHmtStruct->textures_count = ((T_HMTFILE_HEADER2 *)pMemfile + pHmtStruct->texture_offset)->textures_count;
printf("[INFO] > Materials count: %d\n", pHmtStruct->materials_count);
printf("[INFO] > Textures count: %d\n", pHmtStruct->textures_count);
if (pParams->verbose_mode) printf("[DBG] > Texture offset: 0x%X\n", pHmtStruct->texture_offset);
printf("\n");
// Get materials if any
if (pHmtStruct->materials_count > 0)
errorCode |= ExtractMaterials(pHmtStruct, pMemfile, pParams);
// Get textures if any
if (pHmtStruct->textures_count > 0)
errorCode |= ExtractTextures(pHmtStruct, pMemfile, pParams);
return errorCode;
}
int readTexture(HMT_TEXTURE *tex, FILE *hmt_src) {
unsigned char u0,u1,bpp;
long pos;
RS_IMAGE_DESC desc;
/**
* @brief Retrieve materials datas from HMT file.
*
* @param[in|out] pHmt Take HMT structure to get the T_HMTFILE_MATERIAL buffer and header datas.
* @param[in] pMemfile Pointer to an in-memory file location.
* @param[in] pParams Program option, used to tune parser features.
*
* @return Error code, RSPLIB_SUCCESS when no error.
*/
static unsigned short ExtractMaterials(T_RSPTEXTURE_HMT* pHmt, const MEMFILE pMemfile, const RSPTEXTURE_PARAMETERS* pParams) {
unsigned int i;
fread(&(tex->data_offset), 4, 1, hmt_src);
fseek(hmt_src, 28, SEEK_CUR); // Skip zeros area
fread(&(tex->palette_offset), 4, 1, hmt_src);
fread(&(tex->textureName_offset), 4, 1, hmt_src);
fread(&(tex->width), 2, 1, hmt_src);
fread(&(tex->height), 2, 1, hmt_src);
if (pHmt == NULL || pMemfile == NULL) return RSPLIB_ERROR_ARGS_NULL;
fread(&u0, 1, 1, hmt_src);
fread(&bpp, 1, 1, hmt_src);
fread(&(tex->image.type_), 1, 1, hmt_src);
fread(&u1, 1, 1, hmt_src);
fread(&(tex->image.alpha_color._red), 1, 1, hmt_src);
fread(&(tex->image.alpha_color._green), 1, 1, hmt_src);
fread(&(tex->image.alpha_color._blue), 1, 1, hmt_src);
fread(&(tex->image.alpha_color._alpha), 1, 1, hmt_src);
pHmt->materials = (T_RSPTEXTURE_MATERIAL *)calloc(pHmt->materials_count, sizeof(T_RSPTEXTURE_MATERIAL));
if (pHmt->materials == NULL) return RSPLIB_ERROR_MEMORY;
pos = ftell(hmt_src);
fseek(hmt_src, tex->textureName_offset, SEEK_SET);
fread(&(tex->name), 16, 1, hmt_src);
fseek(hmt_src, pos, SEEK_SET);
for ( i = 0; i < pHmt->materials_count; i++ ) {
if (pParams->debug_mode) printf("\n-----------------------Begin of material #%d-------------------------\n", i);
desc = getImageDescFromType(tex->image.type_);
tex->image.paletteEntries = desc.palette_entries;
tex->image.sampleBits = desc.sample_bits;
tex->image.width = tex->width;
tex->image.height = tex->height;
// Get material name
//memcpy(pHmt->materials[i].name, ((T_HMTFILE_MATERIAL *)(pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1)))->name, 16);
snprintf((char *)pHmt->materials[i].name, 16, "%s", ((T_HMTFILE_MATERIAL *)(pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1)))->name);
if (_options & VERBOSE_ENABLED) {
printf(" Texture name: %s\n", tex->name);
printf(" Size w: %ld h: %ld\n", tex->width, tex->height);
printf(" u0: %d u1: %d\n", u0, u1);
printf(" Texture type: %d\n", tex->image.type_);
printf(" Samplebits: %d\n", tex->image.sampleBits);
printf(" Palette entries: %d\n", tex->image.paletteEntries);
printf(" Transparent color (RGB): %X %X %X\n", tex->image.alpha_color._red, tex->image.alpha_color._green, tex->image.alpha_color._blue);
printf(" Palette offset: %d\n", tex->palette_offset);
printf(" Data offset: %d\n", tex->data_offset);
printf("\n");
// Get material datas
pHmt->materials[i].type = ((T_HMTFILE_MATERIAL *)(pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1)))->type;
pHmt->materials[i].texture_index = ((T_HMTFILE_MATERIAL *)(pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1)))->texture_index;
if (pParams->verbose_mode) {
printf("[INFO] > Material name: %s\n", pHmt->materials[i].name);
printf("[INFO] > Material type: %d\n", pHmt->materials[i].type);
printf("[INFO] > Material text. index: %d\n", pHmt->materials[i].texture_index);
}
if (pParams->debug_mode) {
printf("[DBG] > Material reserved0: %.8f\n", ((T_HMTFILE_MATERIAL *)pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1))->reserved0);
printf("[DBG] > Material reserved1: %.8f\n", ((T_HMTFILE_MATERIAL *)pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1))->reserved1);
if (((T_HMTFILE_MATERIAL *)pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1))->reserved2 != 0
|| ((T_HMTFILE_MATERIAL *)pMemfile + sizeof(T_HMTFILE_MATERIAL) * (i + 1))->reserved3 == 0xA)
printf("[DBG] > Material: Zero/0xA different.\n");
}
if (pParams->debug_mode) printf("\n-----------------------End of material #%d---------------------------\n", i);
}
if (tex->palette_offset > 0) {
if (_options & VERBOSE_ENABLED) printf("\nPalette entries: %d\n", tex->image.paletteEntries);
fseek(hmt_src, tex->palette_offset, SEEK_SET);
getPaletteFromFile(&(tex->image), hmt_src);
}
fseek(hmt_src, tex->data_offset, SEEK_SET);
getSamplesFromFile(&(tex->image), hmt_src);
decodePixels(&(tex->image));
fseek(hmt_src, pos, SEEK_SET);
return EXIT_SUCCESS;
return RSPLIB_SUCCESS;
}
int getPaletteFromFile(RS_IMAGE *img, FILE *f) {
int entries = img->paletteEntries;
/**
* @brief Retrieve textures datas from HMT file.
*
* @param[in|out] pHmt Take HMT structure to get the T_HMTFILE_TEXTURE_HEADER buffer and header datas.
* @param[in] pMemfile Pointer to an in-memory file location.
* @param[in] pParams Program option, used to tune parser features.
*
* @return Error code, RSPLIB_SUCCESS when no error.
*/
static unsigned short ExtractTextures(T_RSPTEXTURE_HMT* pHmt, const MEMFILE pMemfile, const RSPTEXTURE_PARAMETERS* pParams) {
T_R8G8B8* _palette = NULL;
T_SAMPLE* _samples = NULL;
unsigned int i;
switch (entries) {
if (pHmt == NULL || pMemfile == NULL) return RSPLIB_ERROR_ARGS_NULL;
pHmt->textures = (T_RSPTEXTURE_TEXTURE *)calloc(pHmt->textures_count, sizeof(T_RSPTEXTURE_TEXTURE));
if (pHmt->textures == NULL) return RSPLIB_ERROR_MEMORY;
for ( i = 0; i < pHmt->textures_count; i++ ) {
if (pParams->debug_mode) printf("\n-----------------------Begin of texture #%d-------------------------\n", i);
// Get texture size infos
pHmt->textures[i].width = ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1))
)->tex_width;
pHmt->textures[i].height = ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1))
)->tex_height;
pHmt->textures[i].type = ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1))
)->tex_format.type;
switch (pHmt->textures[i].type) {
case 0:
pHmt->textures[i].sample_bits = 4;
pHmt->textures[i].palette_entries = 16;
break;
case 1:
pHmt->textures[i].sample_bits = 8;
pHmt->textures[i].palette_entries = 256;
break;
case 2:
pHmt->textures[i].sample_bits = 16;
pHmt->textures[i].palette_entries = 0;
break;
case 3:
pHmt->textures[i].sample_bits = 32;
pHmt->textures[i].palette_entries = 0;
break;
case 4:
pHmt->textures[i].sample_bits = 4;
pHmt->textures[i].palette_entries = 0;
break;
case 5:
pHmt->textures[i].sample_bits = 8;
pHmt->textures[i].palette_entries = 0;
break;
default:
pHmt->textures[i].sample_bits = 0;
pHmt->textures[i].palette_entries = 0;
}
memcpy(&pHmt->textures[i].alpha_color, &((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1)))->tex_format.transparent_color, sizeof(T_R8G8B8A8));
// Get texture datas offsets
pHmt->textures[i].pixels_offset = ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1))
)->pixels_offset;
pHmt->textures[i].palette_offset = ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1))
)->palette_offset;
// Get texture name
//memcpy(pHmt->textures[i].name, pMemfile + ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1)))->texname_offset, 16);
snprintf((char *)pHmt->textures[i].name, 16, "%s", pMemfile + ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1)))->texname_offset);
if (pParams->verbose_mode) {
printf("[INFO] > Texture name: %s\n", pHmt->textures[i].name);
printf("[INFO] > Texture size: %dx%d\n", pHmt->textures[i].width, pHmt->textures[i].height);
printf("[INFO] > Texture type: %d\n", pHmt->textures[i].type);
printf("[INFO] > Samplebits: %d\n", pHmt->textures[i].sample_bits);
printf("[INFO] > Palette entries: %d\n", pHmt->textures[i].palette_entries);
printf("[INFO] > Texture bits per sample: %d\n", ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1)))->tex_format.sample_bitsize);
printf("[INFO] > Texture transparent color: %d %d %d %d\n", pHmt->textures[i].alpha_color.r, pHmt->textures[i].alpha_color.g, pHmt->textures[i].alpha_color.b, pHmt->textures[i].alpha_color.a);
}
if (pParams->debug_mode) {
printf("[DBG] > Texture unknown0: 0x%X\n", ((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1)))->tex_format.unknown0);
if (((T_HMTFILE_TEXTURE_HEADER *)(pMemfile + pHmt->texture_offset + sizeof(T_HMTFILE_TEXTURE_HEADER) * (i + 1)))->tex_format.reserved0 != 1)
printf("[DBG] > Texture: Always 1 different.\n");
printf("[DBG] > Texture palette offset: 0x%X\n", pHmt->textures[i].palette_offset);
printf("[DBG] > Texture pixels offset: 0x%X\n", pHmt->textures[i].pixels_offset);
}
// Retrieve palette datas from HMT file
switch (pHmt->textures[i].palette_entries) {
case 16:
case 256:
_palette = (T_R8G8B8 *)malloc(sizeof(T_R8G8B8) * pHmt->textures[i].palette_entries);
if (_palette)
memcpy(_palette, pMemfile + pHmt->textures[i].palette_offset, sizeof(T_R8G8B8) * pHmt->textures[i].palette_entries);
else return RSPLIB_ERROR_MEMORY;
break;
default:
break;
}
// Retrieve samples from HMT file
//TODO: better approach?
_samples = (T_SAMPLE *)malloc(pHmt->textures[i].width * pHmt->textures[i].height * pHmt->textures[i].sample_bits / 8);
if (_samples) {
memcpy(_samples, pMemfile + pHmt->textures[i].pixels_offset, pHmt->textures[i].width * pHmt->textures[i].height * pHmt->textures[i].sample_bits / 8);
//if (pHmt->textures[i].type == 2) memcpy(pHmt->textures[i].samples, pMemfile + pHmt->textures[i].pixels_offset, pHmt->textures[i].width * pHmt->textures[i].height * pHmt->textures[i].sample_bits / (8 * 4)); //TODO: manage texture type 2
} else return RSPLIB_ERROR_MEMORY;
// Decode palette and samples to pixels datas
if (_palette && _samples) TranslatePixels(&(pHmt->textures[i]), _samples, _palette);
if (pParams->debug_mode) printf("\n-----------------------End of texture #%d---------------------------\n", i);
}
return RSPLIB_SUCCESS;
}
/**
* @brief Convert samples to pixels using palette and texture informations.
*
* @param[in|out] pTexture Take texture structure to get the pixels buffer and texture datas.
* @param[in] pSamples Pointer to samples buffer.
* @param[in] pPalette Pointer to palette buffer.
*
* @return Error code, RSPLIB_SUCCESS when no error.
*/
static unsigned short TranslatePixels(T_RSPTEXTURE_TEXTURE* pTexture, const T_SAMPLE* pSamples, const T_R8G8B8* pPalette) {
unsigned int size;
if (pTexture == NULL || pSamples == NULL || pPalette == NULL) return RSPLIB_ERROR_ARGS_NULL;
if (!(pTexture->type == 0 ||
pTexture->type == 1 ||
pTexture->type == 2 ||
pTexture->type == 3 ||
pTexture->type == 4 ||
pTexture->type == 5)) return RSPLIB_ERROR_PROCESS;
size = pTexture->height * pTexture->width;
switch (pTexture->sample_bits) {
case 32:
pTexture->pixels = (T_R8G8B8A8 *)calloc(size, sizeof(T_R8G8B8A8));
memcpy(pTexture->pixels, pSamples, size * sizeof(T_R8G8B8A8));
break;
case 4:
pTexture->pixels = (T_R8G8B8A8 *)calloc(size, sizeof(T_R8G8B8A8));
if (pTexture->palette_entries == 0) {
convert4bitsGreyTo32bitsRGBA(pTexture->pixels, pSamples, size, pTexture->alpha_color);
} else if (pTexture->palette_entries == 16) {
convert4bitsTo32bitsRGBA(pTexture->pixels, pSamples, size, pPalette, pTexture->alpha_color);
}
break;
case 8:
if (pTexture->palette_entries == 0) {
pTexture->pixels = (T_R8G8B8A8 *)calloc(size, 1);
memcpy(pTexture->pixels, pSamples, size);
} else if (pTexture->palette_entries == 256) {
pTexture->pixels = (T_R8G8B8A8 *)calloc(size, sizeof(T_R8G8B8A8));
convert8bitsTo32bitsRGBA(pTexture->pixels, pSamples, size, pPalette, pTexture->alpha_color);
}
break;
case 16:
case 256:
fread(img->palette, sizeof(PIXEL), entries, f);
pTexture->pixels = (T_R8G8B8A8 *)calloc(size, 1);
useOddBytes(pTexture->pixels, pSamples, size);
break;
default:
break;
}
return EXIT_SUCCESS;
return RSPLIB_SUCCESS;
}
int getSamplesFromFile(RS_IMAGE *img, FILE *f) {
int sample_bits = img->sampleBits;
int size = div(img->width*img->height*sample_bits, 8).quot;
static unsigned short isTransparentColor(const T_R8G8B8A8 testColor, const T_R8G8B8A8 transp_color) {
if (!(testColor.r == transp_color.r)) return RSPLIB_ERROR_PROCESS;
if (!(testColor.g == transp_color.g)) return RSPLIB_ERROR_PROCESS;
if (!(testColor.b == transp_color.b)) return RSPLIB_ERROR_PROCESS;
#ifdef _WIN32
if (f->_bufsiz >= ftell(f)+size) {
printf("[ERR] WARNING! Please fix size/sample.");
return EXIT_FAILURE;
}
#else
if (__fbufsize(f) >= ftell(f)+size) {
printf("[ERR] WARNING! Please fix size/sample.");
return EXIT_FAILURE;
}
#endif
img->samples = calloc(1, size);
fread(img->samples, size, 1, f);
if (img->type_ == 2) fread(img->samples, div(size, 4).quot, 1, f);
return EXIT_SUCCESS;
return RSPLIB_SUCCESS;
}
void purgeHMTFromMemory(HMT_FILE *_f) {
if (_f == NULL) return;
static void convert4bitsGreyTo32bitsRGBA(T_R8G8B8A8* pPixels, const T_SAMPLE* pSamples, const unsigned int sampling, const T_R8G8B8A8 transp_color) {
unsigned int i;
T_SAMPLE p;
if (_f->textures_list != NULL) {
if (_f->textures_list->image.pixels != NULL) free(_f->textures_list->image.pixels);
if (_f->textures_list->image.samples != NULL) free(_f->textures_list->image.samples);
for ( i = 0; i < (sampling / 2); i++ ) {
p = pSamples[i];
pPixels[i * 2].r = div((p >> 4 & 0xF) * 256, 16).quot;
pPixels[i * 2].g = div((p >> 4 & 0xF) * 256, 16).quot;
pPixels[i * 2].b = div((p >> 4 & 0xF) * 256, 16).quot;
pPixels[i * 2].a = isTransparentColor(pPixels[i * 2], transp_color) ? 255 : 255 - transp_color.a;
pPixels[i * 2 + 1].r = div((p & 0xF) * 256, 16).quot;
pPixels[i * 2 + 1].g = div((p & 0xF) * 256, 16).quot;
pPixels[i * 2 + 1].b = div((p & 0xF) * 256, 16).quot;
pPixels[i * 2 + 1].a = isTransparentColor(pPixels[i * 2 + 1], transp_color) ? 255 : 255 - transp_color.a;
}
}
static void convert4bitsTo32bitsRGBA(T_R8G8B8A8* pPixels, const T_SAMPLE* pSamples, const unsigned int sampling, const T_R8G8B8* pal, const T_R8G8B8A8 transp_color) {
unsigned int i;
T_SAMPLE p;
for ( i = 0; i < (sampling / 2); i++ ) {
p = pSamples[i];
pPixels[i * 2].r = pal[(p >> 4) & 0xF].r;
pPixels[i * 2].g = pal[(p >> 4) & 0xF].g;
pPixels[i * 2].b = pal[(p >> 4) & 0xF].b;
pPixels[i * 2].a = isTransparentColor(pPixels[i * 2], transp_color) ? 255 : 255 - transp_color.a;
pPixels[i * 2 + 1].r = pal[p & 0xF].r;
pPixels[i * 2 + 1].g = pal[p & 0xF].g;
pPixels[i * 2 + 1].b = pal[p & 0xF].b;
pPixels[i * 2 + 1].a = isTransparentColor(pPixels[i * 2 + 1], transp_color) ? 255 : 255 - transp_color.a;
}
}
static void convert8bitsTo32bitsRGBA(T_R8G8B8A8* pPixels, const T_SAMPLE* pSamples, const unsigned int sampling, const T_R8G8B8* pal, const T_R8G8B8A8 transp_color) {
unsigned int i;
T_SAMPLE p;
for ( i = 0; i < sampling; i++ ) {
p = pSamples[i];
pPixels[i].r = pal[p].r;
pPixels[i].g = pal[p].g;
pPixels[i].b = pal[p].b;
pPixels[i].a = isTransparentColor(pPixels[i], transp_color) ? 255 : 255 - transp_color.a;
}
}
static void useOddBytes(T_R8G8B8A8* pPixels, const T_SAMPLE* pSamples, const unsigned int sampling) {
unsigned int i;
for ( i = 0; i < (sampling - 1); i++ ) {
//dst[i] = src[i*2+1]; //FIXME: Implement optimized byte shifting
//dst[i]._red = src[i*2+1];
//dst[i]._green = src[i*2+1];
//dst[i]._blue = src[i*2+1];
}
free(_f->textures_list);
if (_f->materials_list != NULL) free(_f->materials_list);
free(_f);
}

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@ -1,111 +1,51 @@
#ifndef HMT_PARSER_H_
#define HMT_PARSER_H_
/**
* @file hmt_parser.h
* @date 26/08/2022
* @author JackCarterSmith
* @copyright GPL-v3.0
* @brief Process HMP file structure and extract its datas.
*
*/
#include <stdio.h>
#ifndef _WIN32
#include <stdio_ext.h>
#endif
#include <stdlib.h>
#include "options.h"
#include "RS_images.h"
#include "RSPTexture_datatypes.h"
/////////////////////////////
///// Define HMT types //////
/////////////////////////////
#ifndef RSPTEXTURELIB_HMT_PARSER_H_
#define RSPTEXTURELIB_HMT_PARSER_H_
/**
* @brief Material struct inside HMT file type
* @brief Process HMT file stored in memory.
* @details Parser will directly extract tiles count and information stored in
* HMT file and store them in T_RSPTEXTURE_HMT structure.
* @note Unmanaged mode
*
* Actual RE material struct:\n
* 4B material entry count MC\n
* 4B offset after material entries / offset to textures\n
* MC * material entry (36B)\n
* [\n
* 2B int material/texture type:\n
* 1 - material with texture\n
* 2 - material without texture\n
* 2B int texture index\n
* 4B float (scale factor?)\n
* 4B float (always 1.0)\n
* 4B int zero\n
* 4B int 0x0A\n
* 16B name\n
* ]\n
* @param[in] pMemFile Pointer to an in-memory HOB file location.
* @param[out] hmtStruct Allocated empty T_RSPTEXTURE_HMT structure instance to
* be filled with HMP datas.
* @param[in] pParams Parser options. See RSPTEXTURE_PARAMETERS.
*
* @image html hmt_materialDef.png
* @return Processing error code, RSPLIB_SUCCESS if no error.
*/
typedef struct HMTMaterial {
short type_; /**< Material type:\n 1 = Material with texture\n 2 = Material without texture */
short texture_index;
float unknow1,unknow2;
int zero;
int hex_a;
char name[16];
}HMT_MATERIAL;
unsigned short RSP_TextureLib_ParseHMTMemFile(const MEMFILE pMemFile,
T_RSPTEXTURE_HMT* hmtStruct, const RSPTEXTURE_PARAMETERS* pParams);
/**
* @brief Texture struct inside HMT file type
* @brief Process HMT file in file system.
* @details HMP file is dumped in memory before parsing in order to enhance
* performance during parser operation and in optic to protect data
* stored in the original file (read-only).
* Parser will extract tiles count and information stored in HMT file
* and store them in T_RSPTEXTURE_HMT structure.
* @note Managed mode
*
* Actual RE texture struct:\n
* 4B int texcount Tc\n
* TC * texture entry 52B\n
* [\n
* 4B int pixel offset\n
* 28B zero\n
* 4B int palette offset, 0 = no palette\n
* 4B int texname offset\n
* 2B int width\n
* 2B int height\n
* 8B texture format [\n
* 1B int : always 1?\n
* 1B int : bits per sample?\n
* 1B int : subtype:\n
* -0 - palette 16x3B RGB, 4bit per pixel\n
* -1 - 256x3B palette RGB, 8bit per pixel\n
* -3 - RGBA 32bpp\n
* -4 - greyscale, 4bpp\n
* -5 - grayscale, 8bpp\n
* 1B int ? 0, 0x40, 0x80\n
* 4B RGBA transparent color?\n
* ]\n
* ]\n
* @param[in] fileName String value of file name/path.
* @param[out] hmtStruct Allocated empty T_RSPTEXTURE_HMT structure instance to
* be filled with HMP datas.
* @param[in] pParams Parser options. See RSPTEXTURE_PARAMETERS.
*
* @image html hmt_textureDef.png
* @return Processing error code, RSPLIB_SUCCESS if no error.
*/
typedef struct HMTTexture {
int data_offset;
int palette_offset;
int textureName_offset;
unsigned long width, height;
char name[16];
RS_IMAGE image;
}HMT_TEXTURE;
unsigned short RSP_TextureLib_ParseHMTFile(const char* fileName,
T_RSPTEXTURE_HMT* hmtStruct, const RSPTEXTURE_PARAMETERS* pParams);
/**
* @brief Instance of HMTFile in memory
* This structure contain all parsed data for a single HMT file.
*/
typedef struct HMTFile {
int material_count; /**< Number of materials registered inside HMTFile instance. */
int texture_offset; /**< Address from which texture data begins. */
int texture_count; /**< Number of textures registered inside HMTFile instance. */
HMT_MATERIAL *materials_list; /**< Starting pointer of the materials list. Managed like an array and declared as a pointer */
HMT_TEXTURE *textures_list; /**< Starting pointer of the textures list. Managed like an array and declared as a pointer*/
}HMT_FILE;
/////////////////////////////
///// Declare functions /////
/////////////////////////////
HMT_FILE *parseHMTFile(FILE *hmt_src);
int readMaterial(HMT_MATERIAL *mat, FILE *hmt_src);
int readTexture(HMT_TEXTURE *tex, FILE *hmt_src);
HMT_MATERIAL *getMaterialFromIndex(int i);
HMT_MATERIAL *getMaterialFromName(char *matName);
HMT_TEXTURE *getTextureFromIndex(int i);
HMT_TEXTURE *getTextureFromMaterial(HMT_MATERIAL *mat);
int getPaletteFromFile(RS_IMAGE *img, FILE *f);
int getSamplesFromFile(RS_IMAGE *img, FILE *f);
void purgeHMTFromMemory(HMT_FILE *_f);
#endif
#endif /* RSPTEXTURELIB_HMT_PARSER_H_ */

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@ -1,14 +1,14 @@
/**
* @file hmp_struct.h
* @date 22/08/2022
* @file hmt_struct.h
* @date 26/08/2022
* @author JackCarterSmith
* @copyright GPL-v3.0
* @brief HMP file mapping definition.
* @brief HMT file mapping definition.
*
*/
#ifndef RSPTERRAINLIB_HMP_STRUCT_H_
#define RSPTERRAINLIB_HMP_STRUCT_H_
#ifndef RSPTEXTURELIB_HMT_STRUCT_H_
#define RSPTEXTURELIB_HMT_STRUCT_H_
/*
@ -33,39 +33,103 @@
#pragma pack(push, 1)
#endif
typedef struct PACK hmpfile_header {
unsigned int reserved0; //12B of zeros
typedef struct PACK hmtfile_header1 {
unsigned int materials_count;
unsigned int textures_offset;
} T_HMTFILE_HEADER1;
typedef struct PACK hmtfile_header2 {
unsigned int textures_count;
} T_HMTFILE_HEADER2;
typedef struct PACK hmtfile_material {
unsigned short type; // 1 - Material with texture / 2 - Material without texture
unsigned short texture_index;
float reserved0; // misc.
float reserved1; // Always 1.0f
unsigned int reserved2; // Zero
unsigned int reserved3; // 0x0A
unsigned char name[16];
} T_HMTFILE_MATERIAL;
typedef struct PACK hmtfile_texture_format {
unsigned char reserved0; // Always 1 ?
unsigned char sample_bitsize;
unsigned char type;
/*
0 - palette 16x3B RGB, 4bit per pixel
1 - 256x3B palette RGB, 8bit per pixel
3 - RGBA 32bpp
4 - greyscale, 4bpp
5 - grayscale, 8bpp
*/
unsigned char unknown0; // 0x40 / 0x80
unsigned int transparent_color; //TODO: replace by T_PIXEL type
} T_HMTFILE_TEXTURE_FORMAT;
typedef struct PACK hmtfile_texture_header {
unsigned int pixels_offset;
unsigned int reserved0; // 28B zeros
unsigned int reserved1;
unsigned int reserved2;
unsigned int reserved3;
unsigned int reserved4;
unsigned int reserved5;
unsigned int reserved6;
float reserved3; // Always 0x3F000000
float height_scale;
float reserved4; // Always 0x3F000000
unsigned int palette_offset; // 0 = no palette
unsigned int texname_offset;
unsigned short tiles_count;
unsigned short unknown0;
unsigned short tex_width;
unsigned short tex_height;
unsigned int tiles_start_offset;
unsigned int unknown1; // Offset to some datas?
T_HMTFILE_TEXTURE_FORMAT tex_format;
} T_HMTFILE_TEXTURE_HEADER;
unsigned short width_BLK;
unsigned short height_BLK;
} T_HMPFILE_HEADER;
typedef struct PACK hmtfile_image_attributes {
unsigned short width; // Must be increased to a multiple of 2 if odd.
unsigned short height;
typedef unsigned short T_TILE_INDICES;
unsigned char reserved0; // 0x01
typedef struct PACK hmpfile_tile {
unsigned short texmap_id;
unsigned char bit_per_pixel; // 0 - 4bits / 1 - 8bits
unsigned char subtype; // 3 - RGBA / 4 - greyscale / 5 - ov_rdir
unsigned char reserved1; // 0x80/128
} T_HMTFILE_IMAGE_ATTRIBUTES;
unsigned char unknown0;
unsigned char low_height; // LOD application? Clipping? Terrain render quadrants?
unsigned char high_height;
typedef struct PACK hmtfile_image {
unsigned int data_size;
unsigned int pixels_offset;
unsigned char height_values[5][5]; // first and last row/column overlap with a neighboring tile, "glue" for tiles, need to be identical to avoid "hill" effect
} T_HMPFILE_TILE;
unsigned int reserved0; // 32B zeros
unsigned int reserved1;
unsigned int reserved2;
unsigned int reserved3;
unsigned int reserved4;
unsigned int reserved5;
unsigned int reserved6;
unsigned int reserved7;
unsigned int desc_offset;
T_HMTFILE_IMAGE_ATTRIBUTES attributes;
unsigned int transparent_color; //TODO: replace by T_PIXEL type
unsigned int unknown0;
} T_HMTFILE_IMAGE;
typedef struct PACK hmtfile_texture {
unsigned char name[16]; // Normally = material name
unsigned int RGB_palette; //TODO: to define
unsigned int pixels_samples; //TODO: to define
} T_HMTFILE_TEXTURE;
#if defined(_MSC_VER)
#pragma pack(pop)
#endif
#endif /* RSPTERRAINLIB_HMP_STRUCT_H_ */
#endif /* RSPTEXTURELIB_HMT_STRUCT_H_ */