Make memCleaner fault tolerant
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cdfb989d48
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39
Texture-Extractor Debug.launch
Normal file
39
Texture-Extractor Debug.launch
Normal file
@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<launchConfiguration type="org.eclipse.cdt.launch.applicationLaunchType">
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.AUTO_SOLIB" value="true"/>
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<listAttribute key="org.eclipse.cdt.dsf.gdb.AUTO_SOLIB_LIST"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.DEBUG_NAME" value="gdb"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.DEBUG_ON_FORK" value="false"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.EXTERNAL_CONSOLE" value="false"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.GDB_INIT" value=".gdbinit"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.NON_STOP" value="false"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.REVERSE" value="false"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.REVERSE_MODE" value="UseSoftTrace"/>
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<listAttribute key="org.eclipse.cdt.dsf.gdb.SOLIB_PATH"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.TRACEPOINT_MODE" value="TP_NORMAL_ONLY"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.UPDATE_THREADLIST_ON_SUSPEND" value="false"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.internal.ui.launching.LocalApplicationCDebuggerTab.DEFAULTS_SET" value="true"/>
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<intAttribute key="org.eclipse.cdt.launch.ATTR_BUILD_BEFORE_LAUNCH_ATTR" value="2"/>
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<stringAttribute key="org.eclipse.cdt.launch.COREFILE_PATH" value=""/>
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<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_ID" value="gdb"/>
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<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_START_MODE" value="run"/>
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<booleanAttribute key="org.eclipse.cdt.launch.DEBUGGER_STOP_AT_MAIN" value="true"/>
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<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_STOP_AT_MAIN_SYMBOL" value="main"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROGRAM_ARGUMENTS" value="gun_turret_HMT"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROGRAM_NAME" value="${workspace_loc:Texture-Extractor/Debug}\Texture-Extractor.exe"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROJECT_ATTR" value="Texture-Extractor"/>
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<booleanAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_AUTO_ATTR" value="false"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_ID_ATTR" value="cdt.managedbuild.config.gnu.cross.exe.debug.305633050"/>
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<stringAttribute key="org.eclipse.cdt.launch.WORKING_DIRECTORY" value="${workspace_loc:Texture-Extractor/Debug}"/>
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<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
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<listEntry value="/Texture-Extractor"/>
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</listAttribute>
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<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES">
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<listEntry value="4"/>
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</listAttribute>
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<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
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<listEntry value="org.eclipse.debug.ui.launchGroup.debug"/>
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</listAttribute>
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<stringAttribute key="org.eclipse.dsf.launch.MEMORY_BLOCKS" value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <memoryBlockExpressionList context="reserved-for-future-use"/> "/>
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<stringAttribute key="process_factory_id" value="org.eclipse.cdt.dsf.gdb.GdbProcessFactory"/>
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</launchConfiguration>
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37
Texture-Extractor Release.launch
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37
Texture-Extractor Release.launch
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@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<launchConfiguration type="org.eclipse.cdt.launch.applicationLaunchType">
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.AUTO_SOLIB" value="true"/>
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<listAttribute key="org.eclipse.cdt.dsf.gdb.AUTO_SOLIB_LIST"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.DEBUG_NAME" value="gdb"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.DEBUG_ON_FORK" value="false"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.EXTERNAL_CONSOLE" value="false"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.GDB_INIT" value=".gdbinit"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.NON_STOP" value="false"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.REVERSE" value="false"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.REVERSE_MODE" value="UseSoftTrace"/>
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<listAttribute key="org.eclipse.cdt.dsf.gdb.SOLIB_PATH"/>
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<stringAttribute key="org.eclipse.cdt.dsf.gdb.TRACEPOINT_MODE" value="TP_NORMAL_ONLY"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.UPDATE_THREADLIST_ON_SUSPEND" value="false"/>
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<booleanAttribute key="org.eclipse.cdt.dsf.gdb.internal.ui.launching.LocalApplicationCDebuggerTab.DEFAULTS_SET" value="true"/>
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<intAttribute key="org.eclipse.cdt.launch.ATTR_BUILD_BEFORE_LAUNCH_ATTR" value="2"/>
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<stringAttribute key="org.eclipse.cdt.launch.COREFILE_PATH" value=""/>
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<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_ID" value="gdb"/>
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<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_START_MODE" value="run"/>
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<booleanAttribute key="org.eclipse.cdt.launch.DEBUGGER_STOP_AT_MAIN" value="true"/>
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<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_STOP_AT_MAIN_SYMBOL" value="main"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROGRAM_ARGUMENTS" value="gun_turret_HMT"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROGRAM_NAME" value="${workspace_loc:Texture-Extractor/Release}\Texture-Extractor.exe"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROJECT_ATTR" value="Texture-Extractor"/>
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<booleanAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_AUTO_ATTR" value="false"/>
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<stringAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_ID_ATTR" value="cdt.managedbuild.config.gnu.cross.exe.release.400013283"/>
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<stringAttribute key="org.eclipse.cdt.launch.WORKING_DIRECTORY" value="${workspace_loc:Texture-Extractor/Release}"/>
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<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
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<listEntry value="/Texture-Extractor"/>
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</listAttribute>
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<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES">
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<listEntry value="4"/>
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</listAttribute>
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<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
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<listEntry value="org.eclipse.debug.ui.launchGroup.run"/>
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</listAttribute>
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</launchConfiguration>
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@ -30,10 +30,19 @@ int main(int argc, char *argv[]) {
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}
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void purgeHMTFromMemory(HMT_FILE *_f) {
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free(_f->textures_list->image.pixels);
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free(_f->textures_list->image.samples);
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free(_f->materials_list);
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if (_f == NULL) return;
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if (_f->textures_list != NULL) {
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if (_f->textures_list->image.pixels != NULL) free(_f->textures_list->image.pixels);
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if (_f->textures_list->image.samples != NULL) free(_f->textures_list->image.samples);
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}
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if (_f->textures_list != NULL) {
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if (_f->textures_list->image.pixels != NULL) free(_f->textures_list->image.pixels);
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}
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free(_f->textures_list);
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if (_f->materials_list != NULL) free(_f->materials_list);
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free(_f);
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}
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