Final work on Conan v2 support
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README.md
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README.md
@ -44,26 +44,39 @@ Due to issue with copyrights, I can't provide samples... You need to extract HMT
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Necessary libs (provided only in windows release) for running and for compiling.
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Necessary libs (provided only in windows release) for running and for compiling.
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- [zlib](https://www.zlib.net/) (1.2.13)
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- [zlib](https://www.zlib.net/) (1.3.1)
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- [libpng](http://www.libpng.org/pub/png/libpng.html) (1.6.40)
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- [libpng](http://www.libpng.org/pub/png/libpng.html) (1.6.43)
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### Compiling
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### Compiling
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I've a preference for compiling libraries by hand, mainly for backward compatibility, but I recommend using Conan packages manager (https://conan.io) for simplicity.
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I've a preference for compiling libraries by hand, mainly for backward compatibility, but I recommend using Conan packages manager (https://conan.io) for simplicity (I've abandonned the support for conan v1 as it's now considered as deprecated).
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```shell
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```shell
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conan install -of build . --build=missing -pr:b=default -pr:h=default
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conan install . -of build -b missing -s build_type=Release -o tools=True -pr:b=default -pr:h=default
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cd build
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cmake --preset conan-release -G "Unix Makefiles"
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cmake .. -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles"
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cmake --build --preset conan-release
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cmake --build .
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```
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```
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If your CMake<3.23, you should use this command for generation instead of preset one:
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`cmake . -S build -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake -DRSPTEXTURE_SHARED=ON -DRSPTEXTURE_STATIC=OFF -DBUILD_TOOLS=ON -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles"`
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Beware to use the same release/debug configuration with CMake using Conan! Adjust CMake preset or Conan configuration if necessary.
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On Windows environment, you can use MinGW `-G "MinGW Makefiles"` or Ninja `-G "Ninja"` as CMake generator.
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On Windows environment, you can use MinGW `-G "MinGW Makefiles"` or Ninja `-G "Ninja"` as CMake generator.
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### Compiling (HARDCORE)
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### Compiling (options)
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There are a few configurable build options:
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- RSPTEXTURE_SHARED Enable the build of shared version of the library ("shared" conan option)
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- RSPTEXTURE_STATIC Enable the build of static version of the library ("shared" conan option)
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- BUILD_TOOLS Enable the build of the standalone tools (necessary to use the lib directly) ("tools" conan option)
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### Compiling (old-way)
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If you want to do it manually without Conan, you will probably need to specify the dependency flags for CMake. Ex:
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If you want to do it manually without Conan, you will probably need to specify the dependency flags for CMake. Ex:
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`cmake.exe -D"ZLIB_INCLUDE_DIR=zlib/1.2.13/include" -D"ZLIB_LIBRARY=zlib/1.2.13/lib/libzlib.dll.a" -D"PNG_PNG_INCLUDE_DIR=libpng/1.6.40/include" -D"PNG_LIBRARY=libpng/1.6.40/lib/libpng.dll.a" . -G "MinGW Makefiles"`
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`cmake.exe -D"ZLIB_INCLUDE_DIR=zlib/1.3.1/include" -D"ZLIB_LIBRARY=zlib/1.3.1/lib/libzlib.dll.a" -D"PNG_PNG_INCLUDE_DIR=libpng/1.6.43/include" -D"PNG_LIBRARY=libpng/1.6.43/lib/libpng.dll.a" -DRSPTEXTURE_SHARED=ON -DRSPTEXTURE_STATIC=OFF -DBUILD_TOOLS=ON . -G "MinGW Makefiles"`
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I've tested cross-compilation too, but since I want to check that Conan is working properly at each release, I've integrated it into the Jenkins flow using Conan for the cross-abstraction.
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I've tested cross-compilation too, but since I want to check that Conan is working properly at each release, I've integrated it into the Jenkins flow using Conan for the cross-abstraction.
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120
conanfile.py
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120
conanfile.py
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import os
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from conan import ConanFile
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from conan.tools.cmake import CMakeToolchain, CMakeDeps, CMake
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from conan.tools.files import copy
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from conan.tools.scm import Git, Version
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required_conan_version = ">=2.3"
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class rse_texture(ConanFile):
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name = "RSETexture"
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package_type = "library"
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version = "2.1.0"
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revision_mode = "scm"
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license = "GPL-3.0"
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author = "JackCarterSmith <jackcartersmith@jcsmith.fr>"
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url = "https://git.jcsmith.fr/JCS-Prod/RSE-Texture"
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description = "Rogue Squadron 3D (PC) game textures files (HMT) extractor"
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settings = "os", "compiler", "build_type", "arch"
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generators = "CMakeDeps"
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options = {
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"shared": [True, False],
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"tools": [True, False],
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"fPIC": [True, False]
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}
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default_options = {
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"shared": True,
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"tools": False,
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"fPIC": True
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}
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@property
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def _is_msvc(self):
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return str(self.settings.compiler) in ["Visual Studio", "msvc"]
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#def validate(self):
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# if self.settings.os == "Macos":
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# raise ConanInvalidConfiguration("MacOS not supported")
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def config_options(self):
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if self.settings.os == "Windows":
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del self.options.fPIC
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def configure(self):
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self.options["libpng"].shared = True
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self.options["libpng"].sse = True
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if self.options.shared:
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self.options.rm_safe("fPIC")
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def requirements(self):
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if self.options.tools:
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self.requires("zlib/1.3.1")
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self.requires("libpng/1.6.43")
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def source(self):
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git = Git(self)
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cargs = ['--single-branch', '--recursive', '--depth', '1', '--branch', 'v' + self.version]
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git.clone(url="https://git.jcsmith.fr/JCS-Prod/RSE-Texture.git", target=".", args=cargs)
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# def _patch(self):
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# replace_in_file(self, os.path.join(self.source_folder, "RSPTextureLib", "CMakeLists.txt"),
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# 'set_target_properties(rsp-texture-libstatic PROPERTIES OUTPUT_NAME "${RSP_TEXTURE_LIB_NAME}_static")',
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# 'set_target_properties(rsp-texture-libstatic PROPERTIES OUTPUT_NAME "${RSP_TEXTURE_LIB_NAME}")')
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def export_sources(self):
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copy(self, "CMakeLists.txt", self.recipe_folder, self.export_sources_folder)
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# def layout(self):
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# cmake_layout(self, src_folder='.', build_folder='build')
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def generate(self):
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tc = CMakeToolchain(self)
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tc.cache_variables["RSPTEXTURE_SHARED"] = self.options.shared
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tc.cache_variables["RSPTEXTURE_STATIC"] = not self.options.shared
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tc.cache_variables["BUILD_TOOLS"] = self.options.tools
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#tc.cache_variables["BUILD_DEBUG"] = self.settings.build_type == "Debug"
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tc.generate()
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#cmdeps = CMakeDeps(self)
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#cmpdeps.set_property("zlib", "cmake_find_mode", "both")
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#cmpdeps.set_property("libpng", "cmake_find_mode", "both")
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#if self.options.shared:
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#cmdeps.configuration = "ReleaseShared"
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#cmdeps.generate()
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for dep in self.dependencies.values():
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if self.settings.os == "Windows":
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if self._is_msvc:
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copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin", str(self.settings.build_type)))
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else:
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copy(self, "*.dll", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
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else:
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copy(self, "*.so", dep.cpp_info.bindirs[0], os.path.join(self.build_folder, "bin"))
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def build(self):
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cmbuilder = CMake(self)
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#self._patch()
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cmbuilder.configure()
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cmbuilder.build()
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def package(self):
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copy(self, "LICENSE", src=self.source_folder, dst=os.path.join(self.package_folder, "licenses"))
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copy(self, pattern="*.h", src=os.path.join(self.source_folder, "include"), dst=os.path.join(self.package_folder, "include"))
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copy(self, pattern="*.a", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
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copy(self, pattern="*.so", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
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copy(self, pattern="*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"), keep_path=False)
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copy(self, pattern="*.dll", src=self.build_folder, dst=os.path.join(self.package_folder, "bin"), keep_path=False)
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def package_info(self):
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self.cpp_info.set_property("cmake_file_name", "RSPTexture")
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self.cpp_info.set_property("cmake_target_name", "RSPTexture")
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self.cpp_info.set_property("cmake_module_target_name", "RSPTexture::RSPTexture")
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self.cpp_info.set_property("cmake_find_mode", "both")
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prefix = "lib" if self._is_msvc else ""
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#suffix = "d" if self.settings.build_type == "Debug" else ""
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suffix = ""
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major_min_version = f"{Version(self.version).major}{Version(self.version).minor}"
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self.cpp_info.libs = ["{}RSPTexture{}{}".format(prefix, major_min_version, suffix)]
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@ -1,13 +0,0 @@
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[requires]
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zlib/1.2.13
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libpng/1.6.40
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[generators]
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CMakeDeps
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CMakeToolchain
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[options]
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libpng/*:shared=True
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[imports]
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bin, *.dll -> ./bin
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